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Middle-earth: Shadow of Mordor Review

He is the snake to my mongoose. Or the mongoose to my snake. Either way, it’s bad. I don’t know animals.

I could write a perfectly standard review of Middle Earth: Shadow of Mordor. I could go point by point and explain how this is a third person action game with heavy emphasis on stealth and melee combat in the vein of Batman: Arkham Asylum/City. I could talk about the great graphics and the satisfying fighting mechanics, and how some of the stiff animation and problems with context-sensitive button prompts are the reason why it doesn’t get five stars. I could do all of that and you would have a good idea of what Shadow of Mordor is, but you wouldn’t understand what makes it new and special. So I have a different idea.

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Open Me! - Launch Trailer

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Sweet Fuse: At Your Side - Cinematic Trailer

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Cloudberry Kingdom - Opening Cinematic

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Dusty Revenge - Opening Cinematic

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Forza Motorsport 5 - E3 IndyCar Teaser Trailer

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Watch Dogs - Open World Gameplay Demostration

Jonathan Morin (Creative Director) guides us through some of the gameplay interactions to be had in the city of Chicago.

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