It's hard to see the line when it's drawn in the shifting sand...
When the creative minds of game designers come up against the practical, business-focused minds of game publishers it can lead to endless frustration. This frustration is shared by the consumers, wanting a unique gaming experience but also needing that experience to be something that they can instantly click with. This frustration is the crux of my feelings for Spec Ops: The Line, a game that pushes narrative into some refreshingly interesting places, but stumbles with game mechanics that smack of publisher homogenization.
The robotic uprising draws nigh.
We’ve all heard the story before. Man creates machines, machines become self aware, machines rise up against man, and Keanu Reeves saves the day. This is the basic stuff that sci-fi horror and technological apocalypse stories are made of, but as we draw closer and closer to reaching the singularity, these hypothetical doomsday scenarios creep deeper into the collective consciousness.
Titled "Redefining Team Play", this trailer shows the team at Ubisoft Singapore discuss what they wanted to accomplish with this new Free-to-Play title.
Lead your squad into the many battles that await you when Mass Effect 3 reaches stores worlwide in March of 2012 for PC, XBox 360, and PlayStation 3.