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PB & Jason Issue 116: Phoning It In

Now that PixlBit's on the map, I can finally just coast through all my podcasts.

Hello and welcome to PB & Jason! If you're a first-time listener, you'll be in for a treat. In the first part of the issue, I talk a bit about myself and my history with video games. For the second half, I literally just rely a bit too heavily on blogs. Why would I come up with compelling content if I can just take others', after all? PB & Jason is recorded in front of a live studio audience every Wednesday, weather permitting. Click through for listening and download links!

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Sly Cooper: Thieves in Time Review

With little interest in the future, Sly's latest outing meddles mostly in the past.

Mascot games are kind of my thing. Mario, arguably the first ever platform “mascot” (with all apologies to Pitfall Harry and Pac-Man), is the dude that lured me into a lifelong obsession with video games in the first place. I gobble up practically every one I come across and among them the Sly Cooper games have remained a stand-out franchise. With a trilogy of games hitting the PlayStation 2, it seemed only natural that Sly would find his way to the PlayStation 3. But with Sucker Punch moving on to inFAMOUS it seemed any hope of a current generation Sly game would be going up in smoke. Thankfully Sanzaru, developer of the acclaimed HD trilogy treatment, stepped up to the plate and took the series in its charge. Could they regain Sly’s former glory?

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PixlBit Changelog - February 26, 2013

Been losing blogs due to being logged out? NEVER AGAIN.

Howdy PixlBit friends! Your friendly neighborhood director-man stopping in to lay a quick changelog on you regarding tonight's update. While there are certainly a number of items on the plate, I wanted to address this one first, based on some feedback I've  seen scattered about the blogs.

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God of War: Ascension - Single Player Developer Diary

A look at the production of the single player mode from Ascension.

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Revisiting Enslaved: Odyssey to the West

Namco Bandai's commercial failure was Ninja Theory's creative success.

While history always remembers the games with the perfect reviews and the record sales, sometimes the best examples of the industry’s work have neither and become forgotten to all but the few who recognized them for being something special.

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God of War: Ascension Hands On Preview

Will Kratos' latest tale grow stale?

Upon learning about the direction of God of War: Ascension, I was hesitant to fully back this game. Instead of re-inventing the series, or continuing from the somewhat ambiguous ending of the third installment, Ascension was to be yet another prequel that would tell I was already familiar with. While the plot of the game still screams “useless filler” to me, my time with the game reminded me why God of War was so good to begin with. The absurdly high production values, a simple and stylish combat system, and larger than life set pieces in this thirty minute demo roused my interest in the series once again.

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Kenji Eno Passes Away at 42

The controversial Japanese game developer leaves a legacy of genre bending titles.

Last week was kind of a crazy week of news for video game fans of all walks of life. Naturally the PS4 announcement took up the lion’s share of the attention, and with good reason considering how long the current console generation has lasted. Obviously big and sad news hit a lot of people close to this website with the announcement that 1up would be closing, and some excellent writers getting laid off. With all of that commotion it’s easy to forgive if you didn’t realize that Kenji Eno died last week, as well. You can also be forgiven for asking who that is, because although Eno was a legendary game designer to a lot of people, he was also an enigma that hadn’t been in the gaming news for over a decade.

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Push Start to Continue Episode 5: All the Rage

No, seriously, we're raging over here.

They boys are back this week, and they mean business.  Jesse ruffles some feathers early by declaring Ni No Kuni: Wrath of the White Witch overhyped (but still good), before professing his undying love for all things Fire Emblem.  Then things get a bit ugly, as the boys prognosticate on the future of gaming, which may lead to some small amount of rage and depression.

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MIA - Viewtiful Joe

Henshin-a-go-go, baby!

It’s been a while, but you knew this feature couldn’t stay away forever.  That’s right, it’s about time that we had ourselves another installment of Missing in Action!

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Mass Effect After the Fact: An Outsider's Perspective

You don't have to be hardcore to have an opinion.

It’s been nearly a year since Mass Effect 3 was released, and with it the conclusion of a trilogy that most players had waited 5 long years to see. To say that the ending was controversial would be the understatement of this generation; so incensed were fans at the final moments of Mass Effect 3 that BioWare had to go back to redo the ending, which still did little to please the audience. PixlBit is home to a large number of passionate Mass Effect fans. We’ve said our piece on the trilogy’s end through blogs, articles, and podcasts. Working at a video game website, we keep ourselves plugged in to the gaming community and are well aware of the grievances of the day. But what about the more casual player? I was curious to talk to someone that enjoyed Mass Effect but was completely divorced from the hype train that had been building around this franchise since 2007. How would such a person view the series, the ending, and the fan reaction?

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