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#ion

Solatorobo: Red the Hunter - Gameplay Trailer

With the announcement that this game has gone gold comes the announcement of its release date, it will be available this September 27 for the Nintendo DS.

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Bionic Commando Rearmed 2 Review

The commando returns for the sequel to the remake of the classic NES platformer.

The second iteration of Capcom’s Bionic Commando reboot once again takes us to the brutally difficult world of old-school NES platformers. Gameplay improvements and an awesome soundtrack await returning players as they precariously swing the commando from level to level. Technical issues keep the game from feeling too polished as a whole, but fans of the original may be pleasantly surprised as they play through the game’s many environments.

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Go Vacation - Trailer

A sneak peak at what Go Vacation has to offer to prospective players. This game will be available on October 11 for the Wii.

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Dragon Ball Z Ultimate Tenkaichi - Hero Mode Trailer

Dragon Ball Z Ultimate Tenkaichi features a character creation mode, Hero Mode, with a wide variety of options to choose from.

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Hyperdimension Neptunia Review

As I sit here, pondering how to approach a review for the game Hyperdimension Neptunia, my mind begins to wander...

What did I ever do to deserve this?

There's so much disappointment in virtually every aspect of Hyperdimension Neptunia. The concept is creative but doesn't work. The characters were created with seemingly no purpose except to be viewed as borderline risque versions of the companies or consoles they represent. The battle system, while operable, is completely convoluted, offering players too many meaningless, worthless attack options that grow to be too complex for any sort of general consumption. There are so many issues, it's hard to tell where to begin.

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More Human Than Human

Traversing the uncanny valley

It was in the late 1970s that Masahiro Mori first observed what was later termed the uncanny valley. Through his work in robotics he noted that the human emotional response to his machinations would become more positive as they became more human in appearance and mannerism. This general upward trend in positive emotional response would continue until the robot achieved a level of near human realism, at which point the human reaction would drop off to the point of revulsion. The human reaction would remain in this uncanny valley and would only rise again once there was no discernable difference between the robot and a living, breathing human being.

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Street Fighter III: Third Strike Online Edition Gameplay Special

The review is on the way, but in the mean time, check out some early gameplay.

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Sonic Generations - GamesCom Trailer

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