The full trailer will be released on May 20.
The full trailer will be released on May 20.
EA didn't port FrostBite Engine 3 to the Wii U, so the 15 (and counting) games in development that use the engine won't make it to Nintendo's console.
That's right, this week's PB & Jason is mostly about people NOT developing things for the Wii U. It isn't a big surprise, since that seems to have taken up most of this week's headlines. It's also about hopes that EA's Star Wars exclusivity license is more limited than we believe it is. Interspersed throughout the discussion of games that aren't for the Wii U are a few thoughts about the trouble ahead for the PS4 and the next XBox, as well. Follow all of this with some discussion about the relationship between US gun violence and video games, and we've got ourselves a delicious PB & Jason.
Let's make a deal, I'll sell you a Kinect for $500 and you can say you won it from me.
This week's PB & Jason was recorded in front of a live studio audience. Or it wasn't. I can say this: No one's ever lost money playing a carnival game to listen to PB & Jason. I'm not sure if I should be proud or saddened by that fact. To know what I'm talking about, you'll have to click through to listen to the podcast.
SELECT YOUR CHARACTER!
So, you’ve picked your game and are ready to jump in the ring, but you don’t know where to start. Thankfully, this problem can be solved with the simplest of concepts – favoritism. It’s something that we as people naturally do when it comes to anything we enjoy, and fighting games are no different. When it comes to selecting a game to play, the biggest draw is usually something that you personally find interesting. This also goes for the characters you select to play as. In most cases the character you elect to dedicate most of your time into directly ties into your overall enjoyment of the game. So naturally it’s best to go with what you like.
When musicianship and love of gaming unite.
Well, it seems like you guys enjoyed my last find while YouTube diving, so here's something else I've found; an artist who calls himself SongeLeReveur. He brings a unique perspective to a lot of video game music, and covers a lot of songs in ways I've never heard before. Since Final Fantasy music is awesome, let's start with some Uematsu love.
Return to Dunwall only to long for Dunwall even more.
If there’s anyone in the world who loves Dishonored more than they should, it’s me. Many were let down by the game after it received a skittering swarm of pre-launch hype that it couldn’t quite live up to – for certain people anyway. I was completely sucked into Dishonored’s city of Dunwall, which led to several days of me heading to work fueled by only three or four hours of sleep. Somehow I (and my career) survived this unhealthy escapism and I came out the other side infatuated with almost every piece of the game. Imagine my excitement when the first true DLC (in my opinion) for the game was announced where you would be revisiting Dunwall as the assassin who set the main game’s events in motion. Sadly, even though many of the things I love about Dishonored remain in The Knife of Dunwall DLC, it doesn’t live up to my lofty opinion of the original.
The PixlBit staff is quite diverse in their gaming passions, and it’s one of my favorite things about writing here. In addition to being “Mr. Final Fantasy” I probably also hold the title of biggest Metal Gear Solid fanatic. Well, I might tie with Patrick Kijek, but MGS is a series that I’ve followed religiously since playing the Japanese Famitsu demo disc way back in 1998. It follows, then, that I should be beyond excited at the announcement of Metal Gear Solid 5, right? While I’m always happy to hear of another main entry in the series directed by Hideo Kojima, I just can’t muster up much enthusiasm for this one. Even the shininess of new console hardware and the Fox Engine can’t get my blood pumping. Why? Chalk it up prequel fatigue, and a longing for what could have been. (Note: The following editorial contains major spoilers for Metal Gear Solid 4. You have been warned.)
Etrian Odyssey’s evolution may have reached uber-game levels.
Having just recently completed Etrian Odyssey III, I wasn’t sure if I had it in me to dive right back into another massive adventure. I mean, heck, I was a little worn out from all of the grinding I had been doing and wasn’t so sure I wanted to get into that again. Well, somehow I got sucked back into this mess and am I ever grateful. Atlus has taken the fourth Etrian Odyssey game through a monstrous evolutionary process to create the best balanced, most addictive, strategically engaging dungeon crawler around.
Grinded Gears
It’s safe to say that the Gears of War franchise has safely secured its place in people’s minds as one of this generation’s most important franchises. Since the beginning, they’ve been innovating and refining the 3rd person shooter genre, introducing things like the modern cover mechanic, and the extremely popular horde mode. 2011’s Gears of War 3 was the ending to the trilogy, and I felt like it ended the series properly. I finished the game satisfied with the story as well as the multiplayer, and I didn’t feel the need for another game. It’s not that I didn’t want the series to continue, but I expected a decent wait before the next iteration. It was hard for me to get excited for Gears of War: Judgment, a prequel starring the wise-cracking Baird. What could be done to improve upon Gears of War 3 less than two years later? Unfortunately, aside from a few changes in the overall formula, it’s apparent right away that developers People Can Fly couldn’t even answer that question.
Without Sega's competing BLAST PROCESSING, it's just not the same.
If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.