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Jumping Flash! Review Rewind

Better hop to it.

Ever since the Atari 2600 debuted in 1977, it's been fairly customary for at least one game developer to bring something new to the table just in time for the launch of a new gaming system, or soon after. In 1995, developers Exact and Ultra gave us a little ditty called Jumping Flash-- a game with roots that can be traced back to Exact’s previous 3D platformer Geograph Seal on the Sharp X68000. I remember playing a demo of Jumping Flash back in 1996. After a few minutes of leaping and smashing enemies on impact, I knew I was in love.

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Thunder Blade Review Rewind

Blue Thunder

There comes a time in every reviewer's life when they have to push themselves to review a game.  It's not because the game is so near and dear to their heart that they find it difficult to be objective and honest. Nor is it because the game turned out to be unexpectedly challenging and keeps the reviewer on their toes. On the contrary, some games can be cringe-inducing because you can barely make it past stage one and they just aren’t very fun. Thunder Blade was such a game for me. I held off for months from reviewing this in part because it was so frustratingly difficult that I had to just walk away from it for weeks at a time. When I finally made it to stage two, my will was already broken.

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Ridge Racer Review Rewind

Shifting the 32-bit generation into high gear.

I’ve said it once and I’ll say it again-- a new video game console is only as strong as its launch titles. Such was the case of the PlayStation when it was released stateside on September 9, 1995. As Sony’s first video game system to go toe-to-toe with Nintendo and Sega, the PlayStation came out swinging with Ridge Racer. Developed by Namco and ported from their arcade machine, the game was early proof that the PlayStation was capable of providing a convincing arcade-like experience at home in a way that simply couldn’t be done on the Super NES, Sega Genesis, or any other 16-bit console. Ridge Racer sent a clear message-- the 32-bit generation was going to be awesome and the PlayStation would lead the way.

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What if Sony Had Released the PlayStation as a SNES-CD?

With the recent surfacing of a prototype Play Station for the SNES, Chris I re-imagines video game history if it were to release.

It's no secret that Sony originally intended to produce a CD-ROM attachment called the Play Station for the Super Nintendo console. Somewhere along the line the deal went sour and what was originally intended for the CD-ROM drive became the Sony PlayStation.

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Mirror's Edge Catalyst - Gameplay Trailer

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