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Time for a Change: Evolving E3 Through Technology

Yeah, E3 is becoming a dinosaur, but it can become something new and important.

Nintendo made waves in the gaming industry recently when they announced that they wouldn’t be participating in a traditional press conference at this year’s Electronic Entertainment Expo. Right off the bat, people started in with the doom and gloom. Oh, Nintendo is fading fast! Nintendo doesn’t have anything to show! Rhetoric like this was prominent --as was talk that the entire E3 conference is a dinosaur -- and perhaps Nintendo is reading the writing on the wall and is beginning to part ways with the trade show. This sentiment has been circulating for years, and even though I believe that E3 is vital to the gaming industry, it’s high time that the show evolved.

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Bioshock Infinite Review

Infinite Praise

The wait for BioShock Infinite has been extremely long for some. I however, failed to realize the hype until I finally finished the original BioShock just a mere six months ago. Though I experienced the game late, its effects still resonated with me, and I found myself extremely excited for more. Ken Levine’s promises sounded fascinating: A living breathing world, a constant and helpful partner, and a refinement to the core BioShock action. The only question for me was “can Irrational Games pull it off?” After finishing BioShock Infinite, I can easily say… yes.

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Shock the Body: The Evolution of BioShock Infinite

How can you challenge a perfect, immortal machine?

Irrational has honed their gameplay to new levels with each of their releases, from System Shock 2 to the upcoming BioShock Infinite. The defining elements of Irrational’s game design started off in a much more basic form with System Shock 2. When looking back at the success of that first game and its initially groundbreaking fighting mechanics, it becomes a little difficult to watch and replay today, considering how far Irrational games has come. However, the once simplistic mechanics from System Shock 2 has evolved into a refined railway shooter in BioShock Infinite. So let’s take a look at where Irrational has been as we look forward to where they are going.

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Push Start to Continue Episode 5: All the Rage

No, seriously, we're raging over here.

They boys are back this week, and they mean business.  Jesse ruffles some feathers early by declaring Ni No Kuni: Wrath of the White Witch overhyped (but still good), before professing his undying love for all things Fire Emblem.  Then things get a bit ugly, as the boys prognosticate on the future of gaming, which may lead to some small amount of rage and depression.

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Ah! Heaven Review

The debate about the existence of Purgatory has been resolved! You can experience it yourself for an affordable 200 DSi Shop Points.

Boy, since jumping in video games is a lot of fun, it’s gotta be really great to play a whole game that lets you just jump, jump, jump all the way to Heaven!  Ducking? Pshhhhh.  Shooting?  Lame.  Variety?  Pass.  All we want is that sweet, sweet jumping!  These and other idiotic statements must have been scrawled down during some malformed focus group of imbeciles when the developers of Ah! Heaven were doing preliminary planning for their amazingly boring platformer.

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Anarchy Reigns Review

In the great tradition of wonderful trash, Platinum Games nails it again.

If you’ve been asking for more from your games, then Anarchy Reigns might be just what you need.  It’s got more racial stereotypes, more campy dialogue, more leotard-clad dominatrixes, and more ridiculous fighting than you could ever need. If you want to groan at the thought of all of these disgusting and tired gaming fallbacks being crammed together, take heart! The entire crazy package is a total goof and it’s pulled off perfectly in one of the greatest send-ups of video game tropes ever made that’s also genuinely fun.

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The Walking Dead: The Game - Episode 4: Around Every Corner Review

Whelp… THAT just happened.

By the end of Episode 3 of Telltale’s “The Walking Dead”, I felt like I had been taken on an emotional rollercoaster. Many events happened that changed the scope of the situation for Lee, Clementine and the rest of the group, and I knew going into Episode 4 that it would continue down that path. Knowing also that Episode 4 is the lead up to their Episode 5 finale I hoped that the stakes would be raised in order to provide for a satisfying final chapter. Thankfully, I was not disappointed.

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Forza Horizon Review

Is simularcade racing a genre?

Whenever you hand a franchise off to an outside development studio, you run the risk of it being handled poorly. This is a particular concern with Forza Horizon, as it marks the first time Turn 10 Studios has allowed another company to handle the property. Furthermore, Playground Games, the studio behind Forza Horizon, is completely unproven. Thankfully, this group of racing game vets has managed to create an experience that has universal appeal; its construction is one that brings both simulation and arcade racing fans to the table.

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The Wonderful 101 Hands On Preview

Platinum Games conjures up one of the Wii U's most interesting titles.

 I’m going to go on a limb here and say that The Wonderful 101 will be a sleeper hit for the Wii U. While it has garnered some noticeable hype within some audiences, it is an easy game to overlook. For those not sure about the game, it is best described as being a simple mesh of Viewtiful Joe and Pikmin. After spending some time with the game, I must say that it went from a just game that looked interesting, to game that I’m really excited about.

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NewsBit: Week of October 15

Mac gaming receives a boost from GOG.com, Japanese Vita sales lag, The Old Republic details free-to-play, and more.

Click through for the biggest gaming news stories for the week of October 15:

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