An introduction to the "Gunsmith" tool that allows the player to customize their weaponry both at home and away.
An introduction to the "Gunsmith" tool that allows the player to customize their weaponry both at home and away.
Tommy Jacob, the creative director, goes through some of the essential elements of the mulitplayer mode in Tom Clancy's Ghost Recon Future Soldier.
Some multiplayer gameplay footage from Ubisoft's upcoming Tom Clancy's Ghost Recon Future Soldier.
The Phantom Ogre is bound to keep you occupied when you encounter one in the world of Dragon's Dogma.
Check out Guerilla Mode in the upcoming Ghost Recon Future Soldier.
Rich Bantegui, Community Manager for Namco Bandai Games America, showcases the variety of options for weapons and mech customization, and also the bosses that players will be confronting.
A look at the class characteristics (weapons, abilities, team upgrades) of a Recon.
A unique and beautiful swan song for the PSP.
I’ve never been so deceived by a game before, as I was with Hakuoki: Demon of the Fleeting Blossom. It’s my own fault really, since I requested the title for review without knowing anything about it. Which is why, two hours in, I was confused as to why I was stuck reading a gratuitous amount of text. Impatient, I scoured the menus for anything that would clue me into the “gameplay” I was awaiting. Rather than control options I found nothing but text speed, romance animation, and other odd selections. Bewildered, I pressed on hoping for something to happen; finally it did. Suddenly, reading didn’t bother me as much, I didn’t care about controlling a character, and my impatient anticipation for gameplay dissipated. All that mattered was the winding storyline, the fascinating characters, and making choices to define my own in-game destiny.
A quick summary of the classes available in Tom Clancy's Ghost Recon Online. A closed beta will be starting on March 05, 2012.
A brief look at some of the playable characters in Phantom Breaker.