Available for the Nintendo Wii U on November 18, 2012.
Available for the Nintendo Wii U on November 18, 2012.
A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.
Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games. There was the much maligned 480p output and the long wait for external storage. There were also the channels.
Did a franchise started as a Mario rip-off surpass its “inspiration”? No. No, it did not.
Somewhere during the creation of a game, there seems to be a point where the design team must ask itself, “Should we make our game longer?” Sometimes this might result in the addition of compelling new content, but so often it results in revisiting the same places you’ve already been to collect more thingamabobs. This very decision is what ruins Giana Sisters: Twisted Dreams. Your forward progress in what could be a wonderful game is stymied until you can perfect your collection of MacGuffins without dying in levels you’ve already completed. It’s a real shame too, because without this unnecessary padding I wouldn’t have noticed the game’s glitches or gotten as frustrated with its inconsistent responses. Most importantly, I wouldn’t have gotten so sick of playing it.
Kinect-powered destruction... free!
To celebrate 10 years of Xbox Live, Microsoft is offering members a freebie of their recently released title, Wreckateer. Using Kinect, Wreckateer encourages players to use their arsenal of special canon balls to destroy a set of medieval structures housing enemy goblins.
Hear some about all the Wii U launch titles, from Assassin's Creed III to ZombiU.
This week's PB & Jason is another launch preview! What does that mean? Listen in to PB & Jason and you'll get a little bit of information about each and every Wii U launch title. Ports or exclusives, you'll find out why you should buy (or avoid) specific games come this Sunday. When the focus is on a ported title, expect to hear what makes the Wii U version of the game stand out from the other versions. For the Wii U exclusives, I cover why a game might stand out from the rest! If you're even considering buying a Wii U at launch or before Christmas, this week's PB & Jason is a must-listen! Click through for the download and streaming links!
An overlook at what the Wii U version of NBA 2K13 has to offer.
A look at some of the exclusive multiplayer features for the Wii U version, as well as some footage from stages that have not been shown before.
A unique concept that fails in execution.
Aside from ambitious, the only other word that can be used to describe Orgarhythm is disappointing. Given that Tak Hirai of Space Channel 5, Shenmue, and Meteos fame was behind the unique blend of action, strategy, and rhythm gameplay, I couldn’t help but be excited. However, the execution of these concepts simply doesn’t match up to the ambition of the idea.
Happy happy joy joy, happy happy joy joy...
One of the things to come out of the last 6 years or so that I’ve found most interesting has been the rise of the free to play model. It wasn’t too long ago that free to play was synonymous with amateur game design and simple flash games. Now, even the biggest companies in the world are creating games that don’t ask for money up front, and the quality of those games has increased many times over. Console manufacturers have been slow to adopt this business model, so I was very interested in playing Happy Wars for XBLA, the first free to play game for the 360. While I don’t think that Happy Wars is a great example of the free to play structure, it stands as a unique and fun experience for Xbox Live Gold subscribers.
Along with some developer insight to the making of The Elder Scrolls Online, is the first gameplay footage to be shown.