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MagiCat Review

Meow meow, meow, meow meow meow meow, meow meow.

MagiCat is a fascinating example of a game. While it’s not particularly great, it takes a simple concept and tries everything and anything possible with the idea to see what sticks. Oftentimes it’s frustrating and cheap, other times brilliant and fun, it all depends on what level you’re in and what gimmick is on display.

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Velocity 2X Review

All warped out.

Velocity 2X, by all measures, is a well made game. It has a pretty extensive amount of content including 50 core levels with a healthy number of objectives to achieve in each, a set of unlockable puzzle-based bonus levels, and the Switch version even includes the DLC out-of-the-box. But even after completing the whole game, I never really felt satisfied with it. While there’s a lot of content, each level feels similar to the last and this lack of diversity eventually wore me down. By the time the credits rolled, I was relieved to be done with it.

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Mega Man 11 Hands On Preview

The Blue Bomber is back!

It’s exciting to finally be playing a new mainline Mega Man game, especially after the whole debacle with Mighty No. 9. While I actually enjoyed what MN9 had to offer and thought it was a capable Mega Man clone, nothing is quite like the real thing. When Capcom surprise sprung on us last week that the demo was available on the eShop (as well as the PlayStation and Xbox store fronts) I couldn’t dive in quickly enough. Featuring just one robot master, Block Man, we were given a small glimpse into what the game will have to offer and I walked away impressed and even more excited for the full release.

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Azure Reflections Review

Danmaku Rush!

At a point, Bullet Hell games felt like they were generally exclusive to Japan and rarely made an appearance in western markets. These days, both consoles and the PC are flush with them, which I can appreciate. I’m by no means great at them, but I find them engaging and they hit that same nerve that other intensely challenging games in other genres do that makes me want to get better at them. Azure Reflections is of the Touhou variety (though an unofficial entry in the Project) and puts its own unique spin on the genre. Though incredibly challenging, it offers players a helping hand with its accessory system, as well as a variety of difficulty settings to make it more accessible to a wider audience.

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Nefarious Review

I wish it was good to be bad.

On paper, Nefarious is such a great idea. For once, you get to assume control of a villain, and instead of saving the princess, it’s your job to capture her. The boss battles that end a level? That's your time to shine and stop the would-be hero in his tracks. In execution, Nefarious is rife with issues. Unresponsive controls, mediocre gameplay, and progress halting bugs make for a game that’s just not at all what I had hoped it’d be.

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Nerds Without Pants Special: Julian's Digital Mystery Tour

A little NWP is better than no NWP, amirite?

Welcome to a slapdash special edition of Nerds Without Pants! Scheduling and tech woes have kept us from recording a proper episode, but instead of leaving our wonderful audience high and dry, Julian has cobbled together this impromptu resurrection  of Digital Mystery Tour, our failed video game music podcast from...4 years ago? Sheesh. Anyway, we hope you enjoy!

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Shio Review

O masocore games, how I love thee.

There’s an itch that super challenging platformers scratch for me that other games just can't. While it’s always nice to dig into a classic platformer like Mario or something a bit more unique like Rayman, getting my fix of games like Super Meat Boy and N++ is a necessity. Shio fits very nicely into that niche and offers a decent chunk of gameplay, a unique hook that differentiates it from the crowd, and healthy offering of secrets to extend the experience.

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Freedom Planet Review

The... purple... blur?

The genesis of Freedom Planet is quite evident from the moment the game begins. Though you play the part of a purple dragon, it’s clear it could’ve just as easily been a blue hedgehog. However, there are a few changes to the classic Sonic formula that sets Freedom Planet apart as its own unique experience that merely wears its influence on its sleeve. The end result is a well constructed, fast-paced platformer that entertains from beginning to end.

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Classic Sega Brawler Franchise Resurrected with Announcement of Streets of Rage 4

Dotemu, Lizardcube, and Guard Crush Games are resurrecting the classic Sega franchise for another round. Release date and target platforms are unknown at this time, but check the video for the slick new art style and some of the starring characters!

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Code of Princess EX Review

I probably liked this a little less than Angelo.

For those familiar with the 3DS release, originally published by Atlus, Code of Princess EX is a technically and visually upgraded version of the game. Outside of the nicer coat of paint and a crisp 60 frames per second, a variety of other changes were made that have a fairly significant impact on the progression of the main quest. Regardless of the evident love poured into this HD upgrade, Code of Princess EX can be a bit of a slog that will likely only appeal to the most dedicated of brawler fans.

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