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The Darkness II - Executions: Inside Out

There's more than one way to bring your enemies inside out in The Darkness II.

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The Darkness II - Executions: Brutalized

Several brutal ways to get rid of your enemies in The Darkness II.

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The Darkness II - Executions: Sliced

A look at some of the slice and dice executions that players can do upon their opponents in The Darkness II.

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The Darkness II - Executions: Torn Apart

A few ways to tear apart the enemies in The Darkness II.

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The Darkness II Hands On Preview

Dual-wielding is SO 2007...

The Darkness II has some big shoes to fill. Not only is it a sequel to a beloved first person shooter from the early days of the Xbox 360 and PS3, but it’s being developed by a studio tasked with taking over for Starbreeze Studios. Starbreeze, of course, is the studio behind the highly regarded Xbox game The Chronicles of Riddick, which is currently working on the Syndicate reboot for EA. Yes, The Darkness II has some big shoes to fill, but so far the game looks to do just that.

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Video Preview: The Darkness II

Mike Wall takes you through The Darkness II Demo.

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The Darkness II - Launch Trailer

Available for the Xbox 360, PC, and PlayStation 3 on February 7, 2012.

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Darksiders II - "Death Eternal" Trailer

From the beginning until the end of time, Death will be there.

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Darksiders II - Behind the Scenes: Death

An in depth look at the next Horsemen of the Apocalypse to be featured in the Darksiders series, Death.

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NFL Blitz Interview with Producer David Ross

Though Midway is gone, Blitz has made a triumphant return thanks to EA. Click through to get the scoop on EA's Mutant League throwback, league violence, and some of the team's favorite cheats.

After nearly a decade, the NFL license has returned to the Blitz series. With Midway dead and buried, EA has acquired the rights to the fan favorite arcade football series with the intent of returning it to its former glory. After a successful outing with the NBA Jam series, it's clear EA has what it takes to properly rekindle these arcade experiences despite their simulation focused pedigree. PixlBit had an opportunity to interview the game's producer, David Ross, about the development of the game, working with the NFL license, and preserving the classic experience.

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