A behind the scenes look at the development of Hitman: Sniper Challenge.
A behind the scenes look at the development of Hitman: Sniper Challenge.
An introduction to the development scene for LittleBigPlanet on the PlayStation Vita.
The developers from The Workshop talk about a few elements that make up the story in Sorcery.
A close look at the makings of the soundtrack for Sorcery.
Gearbox Producer teases that the Wii U is a “Powerful, Powerful Machine”
Skeptics have been dismissing the Wii U since its reveal, claiming that the new console still will fail to hold a candle to the current generation consoles. Some developers have been going out of their way to dispute these claims, such as Vigil, the company behind Darksiders 2, claiming that the console will have a version of the game that is “at least as good as” the PlayStation 3 and Xbox 360 versions. Gearbox however, goes even further to say flat out that The Wii U version of their upcoming title, Aliens: Colonial Marines, will indeed look better than the rest.
New "Suspense Trailer" released to help us cope with delay.
Aliens: Colonial Marines finally has a firm release date. After having its release window pushed back on several occasions, fans of the xenomorphs will be able to finally return to the doomed colony of Hadley’s Hope on LV-426 on February 12, 2013.
Aliens: Colonial Marines, takes it back to basics with this new gameplay driven trailer.
A look at the plethora of creatures that make up most of the biodiversity in the world of Sorcery.
Xenoblade developer taking on Sega/Namco Bandai/Capcom crossover
Project X Zone may be one of the most ambitious crossover titles to date. The strategy-RPG-fighter is poised to set iconic characters of major Japanese publishers Capcom, Namco Bandai and Sega against each other in a battle for supremacy. With three behemoths coming together and mixing their IPs in this lovely video game soup, one begins to wonder exactly who would get developer duties on the project. Would it be Capcom? Namco Bandai? Sega?
Project director and lead game designer for Game of Thrones, respectively Thomas Veauclin and Sylvain Sechi, show us the beginnings of this game's development.