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#c

Assault Gunners HD Edition Review

Maybe just wait for Daemon X Machina.

I wouldn’t classify myself as any sort of mech game aficionado, I’ve only played a handful of them over the years, but it’s a weird subgenre that I find myself drawn to. That odd pull, coupled with my infatuation with the Switch, made Assault Gunners HD Edition a prime candidate for play. The budget mech experience isn’t exactly what I was expecting, but it does have a surprisingly deep customization system that significantly outclasses the rudimentary gameplay. Though fun at times, Assault Gunners HD Edition is more often a frustrating slog, that doesn’t really scratch the mech game itch in a satisfying way.

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Runbow Review

Multiplayer mayhem.

Runbow originally made a splash when it was debuted as a Nindie alongside a small number of other indie games making an exclusive first appearance on the Wii U. Given the fairly thin Wii U library, it quickly became a darling of the Nintendo enthusiast community and its popularity propelled it to other platforms. Coming full circle, Runbow is now available on Switch and its frantic 9 player multiplayer is back in full force. While it’s short an exclusive mode featured there, it offers all the same content as before, just on-the-go, with no compromises like the New 3DS version of the game. As a multiplayer experience, Runbow is chaotic fun, not unlike Smash Bros, but as a single player it’s not quite as entertaining.

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Fox n Forests Review

It's like Groundhog Day, in video game form.

At first blush, it’s easy to pass judgment on Fox n Forests as just another retro-throwback pixel-based platformer, but unlike many other games that adopt that style, it’s actually faithful to the time period. The color palettes, music, gameplay, and even the menus will convince you that this is actually an SNES/Genesis game that’s been lost in time. While the audio/visual experience is fantastically retro, the controls and gameplay both are as well. This means character movement can feel sluggish and janky at times and level designs are such that they thoroughly punish player mistakes.

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Ys VIII: Lacrimosa of Dana Review

By the end, the island of Seiren is one you won't want to escape.

At some point in everyone’s life, they’ve wondered what it would be like to find themselves on a deserted island, removed from the comforts that make civilized life so easy. I’d also wager that many have also dreamed of what it would be like to uncover ancient ruins and be the first to gain a glimpse into the past. Ys VIII: Lacrimosa of DANA capitalizes on both of these contemplations through the lens of Adol Christin. While serving as crew on the Lombardia, Adol is treated to tales of the mythical and uninhabited isle of Seiren, which is thought to be cursed. Upon passing, in classic fashion, a Kraken attacks the ship and despite Adol’s best efforts, destroys it, thrusting him and the ship’s passengers into an unexpected adventure on Seiren. These circumstances setup the experience, pitting the castaways against the harsh nature of the island, as they struggle to escape back to the life they’ve known. As the adventure kicks off, players are quickly treated to solid action RPG combat, an intriguing story, and an addicting gameplay loop that will keep them coming back for more.

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PixlBit Has a Discord Server

Yeah, we're late to the party, I know.

Hey everybody, Nick here. I know PixlBit HQ has been a bit dead lately, but for a while now the site staff and I have had our own private chat and most of our conversations have been insulated to that. A fairly obvious move given the popularity of Discord, was to create a server so that we can invite all of you guys to chat alongside us and enjoy lively events like E3 together. To that point, I've done exactly that.

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Fixing EA

Oh, Electronic Arts, you're in a bit of a pickle, aren't you?

To say that EA is having a bit of a problem with public perception would be a massive understatement. In the past year they have come under fire for predatory micro transaction practices, cancelled a highly anticipated Star Wars game, stated that single player games are a dying breed, and shuttered yet another well-regarded development team. Their lackluster E3 presentation didn’t do much to help matters. Sure, EA is doing gangbusters as far as sales and revenue, but they have burned up so much good will with their customers that it’s easy to see a scenario where they find themselves in a tough position, relying on their yearly Madden and FIFA games to keep them afloat. As someone who has a complicated relationship with their brand, I have some ideas on how EA can win players over, and move strongly into the upcoming next generation.

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Nerds Without Pants Episode 132: NWP 2: Electric Boogaloo

It's the sequel that no one wanted!

It’s another hefty episode of Nerds Without Pants this week that flirts with the 3-hour barrier. Hey, let it never be said that NWP is a poor value proposition!

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Nerds Without Pants Episode 129: Pak Watch

Beginning a bold new era for Nerds Without Pants!

Welcome back to Nerds Without Pants! We are very excited to bring you the first show of our new format for 2018, including the debut of our latest closing segment: Pak Watch! We hope you enjoy it as much as we do, and let us know in the comments or on twitter what you think of the new segment. Comments and criticisms are always welcome!

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Nerds Without Pants Episode 128: Nerds in Space

Uh-oh, Julian found the reverb button.

Welcome back to Nerds Without Pants! We’re a nerd down, but that doesn’t stop Julian and Angelo from getting together to talk some Consumption Junction stuff. So join us for a meandering and random edition that’s…quite a lot of fun, actually!

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Nerds Without Pants Episode 127: 2017>1998?

Back with a bang!

The Nerds Without Pants are back and starting 2018 off strong! We are joined by Ryan Higgins from The Geekbox and The Comic Conspiracy to talk about our top 5 games we played in 2017, and we’re pretty sure you’re going to be surprised at the selections, so let’s get started!

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