Our community chest is firm, yet supple.
I'm up against a deadline folks, so I will have to keep this description of Nerds Without Pants brief. See what I did there? Ahem.
Our community chest is firm, yet supple.
I'm up against a deadline folks, so I will have to keep this description of Nerds Without Pants brief. See what I did there? Ahem.
This could be the “Doom Clone” you've been hoping for.
If you’ve tried Wrack in its current early access version on Steam, you’ve no doubt realized that this isn’t another shooter marching lockstep behind Halo and Call of Duty. Wrack is an intentional throwback to the sensibilities of Doom II, and its lead designer, Brad Carney is hoping there are enough people out there looking for that classic experience. Carney sat with me at QuakeCon and talked about the good and bad of having an early access game on Steam and how a six-year (!) development cycle can really benefit an indie game like Wrack.
Get a real feel for Doom's stunning visuals!
Anticipation was high heading into this year’s QuakeCon, and the excitement was all due to the planned reveal of id Software’s upcoming Doom. Without any cameras allowed in and no demo videos or screenshots released, letting you get a good feel for what was shown in two separate demos will be a bit tough. Through the high-tech wizardry afforded us by MS Paint, though, you’re sure to have a full grasp on the dark, brutal, and intense segments shown on stage.
Because we all know one episode just wasn't enough
It's more rock music. Shut up and listen.
Available now for the PC, PlayStation 3, and Xbox 360.
The "Lost Mission" is an addition of 8 new levels to the Doom 3 campaign.
John Carmack pontificates on the future of virtual reality, the viability of Ouya, a completed id iOS game, and tons of other topics.
John Carmack gave his QuakeCon keynote this year which focused on his efforts and thoughts about virtual reality. Following the release of Rage, Carmack allowed himself to let loose, buy some VR headsets and get his engineering mind locked in on a new technology. Carmack spoke for over three hours, wandering away and then back time after time to the virtual reality theme. His sleuthing and coding has led to the creation of a playable VR demo of Doom 3 (which he tried to temper expectations for). Virtual reality has been portrayed by the media to be a realistic life simulator, but Carmack assures us that there is still plenty of work to be done. These warnings led into musings on the state of display technology, cloud gaming, Ouya, and many other topics during a three hour one-man show that most audience members couldn’t endure ‘til the end.
A healthy line up of guests, events, and demos should draw in the crowds.
The date and location of this year’s QuakeCon have been known for some time, but Zenimax has just provided the first details of what will be on the show floor. The event will kick off with John Carmack’s keynote address at the Hilton Anatole Hotel in Dallas on August 2. A host of other panels will follow through the duration of the conference that wraps on August 5. Panels like “The Game of Making Games” and an Idle Thumbs Podcast will provide a steady flow of things to do while giving your rig a break from the “world’s largest LAN party.”