Available tomorrow as a digital title for the PlayStation 3, and on Wednesday also as a digital title for the PC, and Xbox 360.
We're done!
I'm gonna keep this brief because frankly, I'm not feeling so great. We finished Darksiders. We had more fun talking about it than we did with the back half of the game. We get into some pretty weird things to talk about like sound effects and... horse physics. Maybe my fever started earlier than I thought.
Despite its charming personality, this puzzle-platformer doesn't have much going for it.
I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.
Available now for the PC.
Available for the PC, through the PlayStation Store on the PlayStation 3, and as an Xbox LIVE Arcade title in 2013.
Available now for the PlayStation Portable.
Samurais have honor, even in death.
Skulls of the Shogun is a new 2D turn based strategy game from first time developer 17-Bit. Comprised in part of former employees of EA LA (responsible for the Command and Conquer series), the game aims to please fans of titles like Shining Force with a light-hearted presentation and skull collecting. I know those two don't go together but trust me, it will all make sense.
An introduction to the "Gunsmith" tool that allows the player to customize their weaponry both at home and away.