Step on the gas, it's the fuzz!
I haven’t been into racing games the last few years, but instead focusing on first person shooters with emergent, interacting systems and hard core dungeon crawlers. Strangely, Need for Speed Rivals falls right in line with my current preferences and ties them together with gorgeous races and thrilling police pursuits. Set in an open world filled with unexpected events, using a system that makes you weigh the risk of each additional mile you drive, and teasing you with a massive list of vehicles and modifications to play with, Need for Speed Rivals is an arcade racer that will satisfy almost any sort of gamer out there.
Which game do you want us to play next?
[Update] The poll is now closed. Thanks to everyone who participated!
We're going streaking!
It’s 2013 and somehow we survived the apocalypse! Time to ring in the new year in style, with a new episode of Nerds Without Pants. This week we’re a nerd down, as Patrick is convalescing after minor surgery. Filling in is the one and only Ty “Fighter”, who long time listeners will know as Rob’s oft-mentioned buddy. Since every podcast is doing their game of the year lists we decided to buck that trend and instead take a look back at the year that was.
It's hard to see the line when it's drawn in the shifting sand...
When the creative minds of game designers come up against the practical, business-focused minds of game publishers it can lead to endless frustration. This frustration is shared by the consumers, wanting a unique gaming experience but also needing that experience to be something that they can instantly click with. This frustration is the crux of my feelings for Spec Ops: The Line, a game that pushes narrative into some refreshingly interesting places, but stumbles with game mechanics that smack of publisher homogenization.