When music actually KEEPS you from playing a game
It's happened to all of us, well the music lovers anyway. We boot up a game we're excited to play, settle in for the opening few moments, and at some point the game asks us to do one of the easiest things in the world: Press Start. And the music is so good, we just can't do it.
Despite its charming personality, this puzzle-platformer doesn't have much going for it.
I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.