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R-Type Review Rewind

In space, no one can hear you flicker.

When R-Type showed up on the arcade scene in 1987, it was a force to be reckoned with. Thanks to its razor-sharp graphics and techno-organic alien atmosphere, the game quickly became considered to be one of the best shoot 'em ups (SHMUPs) of its time, rivaling the popularity of the Gradius series. With this arcade gem's success, it was only logical that it should be ported to every major home console, right? In theory, yes, but in reality, it saw a release on only two video game systems compared to being ported to at least eight personal computer systems at the time. Of the scarce home console releases, the Sega Master System saw a port of R-Type in 1988. Although faithful to the arcade version in terms of content, the game takes a nosedive when the action gets heavy.

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The Legend of Zelda Review Rewind

Remember kids, "Dodongo dislikes smoke".

With its deceptively easy gameplay and deep exploration, The Legend of Zelda represented a few first-time accomplishments for Nintendo, as well as the gaming industry itself. It was one of the first Famicom Disk Systems games to hit Japan in February of 1986, sporting the ability to save progress without needing a password. With its 1987 debut in America, it was released on a golden cartridge featuring a small backup battery to save progress -- making it the first game to use the technology. But most importantly, it was the first game to truly revolutionize the action/adventure genre with elements that similar games would borrow from for years to come.

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Xexyz Review Rewind

The space action adventure you couldn't pronounce -- until now!

Now and then, game developers like to mix it up a little and create a game that pitches together several genres into one. Xexyz (pronounced “zeks-zees”) on the NES is one such game. It's a rare attempt to blend elements from the platformer and shoot 'em up genres, with just a pinch of RPG thrown in there for extra measure.  Released by Hudson Soft in 1990, Xexyz proved that fusing three genres can work quite well. 

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Rad Racer Review Rewind

Still one of the best racing games 26 years later.

Updated 2-23-2019

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Plants vs. Zombies: Garden Warfare - E3 Gameplay Preview

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Push Start to Continue Episode 7: The Land Before Homeward Bound Edition

Sometimes you just need a good cry

In this exciting installment of PStC the guys talk about Lara's abrupt character arc in the new Tomb Raider, discuss evolving game review scores, and somehow end up on the subject of movies that made them cry as children.  Check the machismo at the door and prepare to get your cry on now, on Push Start to Continue.

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Always Online Games and the Subject of Reviews

An editor-in-chief's conundrum thanks to Sim City's rampant issues.

Reviewing games isn’t the easiest thing in the world to do. Boiling down exactly how you feel about an experience while providing an objective assessment of the game’s components is a delicate balancing act. With the introduction of always-online games, specifically Sim City, this fragile process has been put to the test. As editor-in-chief of this website, I have to consider how this new component of gaming is factored into our review policies and make a call about how the game’s score is affected.

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God of War: Ascension Hands On Preview

Will Kratos' latest tale grow stale?

Upon learning about the direction of God of War: Ascension, I was hesitant to fully back this game. Instead of re-inventing the series, or continuing from the somewhat ambiguous ending of the third installment, Ascension was to be yet another prequel that would tell I was already familiar with. While the plot of the game still screams “useless filler” to me, my time with the game reminded me why God of War was so good to begin with. The absurdly high production values, a simple and stylish combat system, and larger than life set pieces in this thirty minute demo roused my interest in the series once again.

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PixlBit's 2013 Sneak Preview: The Wild Cards

Expect the unexpected, and keep hope alive!

Welcome to the final part of our huge look at some of the more noteworthy games heading your way this year. We’ve shown you a veritable smorgasbord of video games, from the biggest to the ones that aren’t a sure thing. So let’s close things out with some items that are always flash points for discussion, even if we’re not always confident in what they have to offer. These are the wild cards!

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