At this year’s New York Comic Con, Namco Bandai brought a variety of games for con-goers to experience. Here are some of the highlights from their roster.
At this year’s New York Comic Con, Namco Bandai brought a variety of games for con-goers to experience. Here are some of the highlights from their roster.
Upgraded to death.
Not two weeks ago, Nintendo announced a new 3DS cleverly called the New 3DS. It has several extra features, including Micro SD card support and a faster CPU, which means its games won't be compatible with previous 3DS versions. Here's what we think of it:
I'm afraid I've got some Bad News...
Come look into our crystal balls as we attempt to look into the future and predict E3. No, wait, come back! I promise you that this is an entertaining pre-E3 edition of Nerds Without Pants. We decided to dream up some wild (but plausible) wishes for the Big Three, and then do a reality check and talk about what we think will actually happen. Before that, Consumption Junction!
Babysitting with Yoshis – 2014 edition.
I’m the type of guy that doesn’t think its fair to compare one game to another, but in the case of Yoshi’s New Island, an exception has to be made. It’s the second follow-up to the SNES classic, Yoshi’s Island, and Yoshi’s Island is a very tough game to top. On the positive side, Yoshi's New Island does a lot of things better than the previous entry in the series, Yoshi’s Island DS, like getting rid of the annoying baby-switching mechanic and doling out some clever levels. On the other hand, it adds some new, underutilized mechanics, disappointing boss battles, and turns a definitive ability into a shallow gyroscope mini-game.
The latest in the Zelda series continues to impress.
Zelda fans should already be excited for The Legend of Zelda: A Link Between Worlds, but I am hoping that everybody gives it a shot. Traditionally, the 2D and handheld Zelda games have never really grabbed me in quite the same way as the now-standard 3D titles. After getting some hands-on time with A Link Between Worlds, I got right into it, and didn’t want to give it up. Running at a smooth 60 FPS, the game is both technologically and visually stunning. The dungeons are varied and provide thought-provoking challenges to overcome. While I wasn’t stumped by anything the game threw at me, I still needed to stop to evaluate the situation a few times in order to make progress.