The Weakest Link
The Legend of Zelda set the bar for the action-adventure genre with its perfect mix of action and the thrill of finding the next dungeon or quest-critical item. It was gaming as golden as the cartridge itself. Then came the sequel. Zelda II: The Adventure of Link was originally released for the Family Computer Disk System (FDS) in Japan on January 14, 1987. The game was then converted into a standard cartridge for its release on the NES in North America on December 1, 1988. Though it still had the familiar trappings of exploration, fantasy, and adventure, it also came with some drastic changes that weren't well-received by all--myself included.
This episode is full of LIES.
Welcome to a special April Fool’s edition of Nerds Without Pants! Sure, it’s not April 1 anymore, but we recorded this on April 1, so it counts. No, really.
Crazy Nintendo.
Right now in Japan, monsters are battling robots. Medieval dudes with long hair are fighting fitness trainers; people are running, panicked. Super Smash Bros. 3DS has made landfall.
It'll do.
It’s hard not to appreciate games like Ittle Dew. Rather than chart new territory, Ludosity has created a solid Zelda send-up that focuses on charm, humor, and inspired block puzzles. While Zelda games offer up plenty of block puzzles of their own, Ittle Dew puts together some more complex challenges that will flex your mental muscle until the very end. Though an enjoyable romp, Ittle Dew’s various technical issues and finicky controls put a damper on some of the fun.
I think I now hate Ice Climber even more.
Fans of the Wario Ware series tend to like 9-Volt’s mini-games the most. Honestly, I can’t really blame them. Unlike Wario Ware, however, NES Remix and its follow-up on the WiiU eShop doesn’t come from the crazy mind of Yoshio Sakamoto; instead, it’s a tribute/mashup of Nintendo’s ‘classic’ NES titles from 1983 to 1986. I put classic in quotes because, let’s be perfectly honest here, a majority of Nintendo’s early Famicom titles have not aged well.
Remember kids, "Dodongo dislikes smoke".
With its deceptively easy gameplay and deep exploration, The Legend of Zelda represented a few first-time accomplishments for Nintendo, as well as the gaming industry itself. It was one of the first Famicom Disk Systems games to hit Japan in February of 1986, sporting the ability to save progress without needing a password. With its 1987 debut in America, it was released on a golden cartridge featuring a small backup battery to save progress -- making it the first game to use the technology. But most importantly, it was the first game to truly revolutionize the action/adventure genre with elements that similar games would borrow from for years to come.