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#War

Warriors Orochi 3 Hyper - Wii U Preview Event Trailer

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Medal of Honor: Warfighter - Zero Dark Thirty Map Pack Trailer

Pre-order Medal of Honor Warfighter and get the Zero Dark Thirty map pack.

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Assassin's Creed III - "Naval Warfare" Walkthrough

A look at the characteristics, and features of naval warfare in Assassin's Creed III.

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XCOM: Enemy Unknown - "Casualties of War" Trailer

Available for the PC, PlayStation 3, and Xbox 360 on October 9.

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Assassin's Creed III - Gamescom 2012 Trailer

A brief look at the naval combat featured in Assassin's Creed III.

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Industry Stars Discuss The Game of Making Games at QuakeCon

Todd Howard and crew reveal the fun and difficult times to be had in game development.

Today’s slate of panels kicked off with “The Game of Making Games,” hosted by G4’s Blair Herter.  Ted Price of Insomniac, Jens Matthies of Machine Games, Todd Howard of Bethesda, and Raphael Colantonio of Arkane Studios made up the panel of noteworthy developers in what was primarily a Q & A session with the audience.  Herter started off by asking about each developer’s general game-making philosophy, which soon led to questions about axing faltering game elements during development no matter how much time was spent on creating them.  Herter threw out the term “killing your babies” about this design necessity and it became a recurring in-panel meme.

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Nerds Without Pants Episode 2: Strange Love

More like Fifty Shades of GAME, amiright?

Sex. Now that I have your attention, why is it something that gaming podcasts don’t talk about very often? Sex sells, and game developers have used it more and more in their games over the years. Your favorite nerdy trio takes off their pants, turns on their mics, and talk at length about sex in vidya games. But before that we talk some recent games, including Theatrhythm: Final Fantasy, Slender, and Unchained Blades.

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One Piece: Pirate Warriors - Release Date Trailer

It hits the PlayStation Network for the PlayStation 3 on September 25, 2012.

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Mass Effect 3: Extended Cut Impressions

Bioware delivers on their promises and that’s about it.

In many ways, Mass Effect 3’s ending was a mess. Whether you were content with it or not, it’s hard to dispute the many shortcomings of the endings. There were numerous plot holes, inconsistencies and an overall lack of closure that left fans of the series angry and confused. Following the uproar of complaints about Mass Effect 3’s original ending, Bioware decided to take an opportunity to expand and elaborate on the endings that we already got. While this isn’t exactly what all fans wanted, I feel this is the best thing Bioware could have done to keep the integrity of their ending.

The rest of this article contains spoilers of the ending to Mass Effect 3 and its Extended Cut

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