No, seriously, we're raging over here.
They boys are back this week, and they mean business. Jesse ruffles some feathers early by declaring Ni No Kuni: Wrath of the White Witch overhyped (but still good), before professing his undying love for all things Fire Emblem. Then things get a bit ugly, as the boys prognosticate on the future of gaming, which may lead to some small amount of rage and depression.
Henshin-a-go-go, baby!
It’s been a while, but you knew this feature couldn’t stay away forever. That’s right, it’s about time that we had ourselves another installment of Missing in Action!
An introduction to the universe of Bungie's latest creation, Destiny.
Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.
Noah Hughes (Creative Director) takes us through some of the gameplay mechanics as Lara Croft traverses the Monastery area of the game.
Publishers aren't the main reason horror franchises are quick to lose the scares.
It’s hard to talk about games like Resident Evil 6 and Dead Space 3 without having someone go off on a tangent on how the publishers “ruined” these series by trying to broaden the series fanbases – moving beloved franchises away from their horror roots and towards the more spectacle driven action genre. There is an idiom of truth to this complaint. Horror doesn’t generate Call of Duty sales volume. It’s a niche genre where only the exceptional few break into the mainstream. Action titles, counterparts of the money eating summer movie blockbusters, appeal to a much greater audience and are thus able to bring in much more cash. So yes, it makes sense that the “big bad” publishers would be responsible for the taming of your favorite horror franchise.
We went a little off the rails...
Hello again! Julian here, joined as always by Patrick and Rob for another episode of Nerds Without Pants. No topic this time...we decided to just wing it with some random discussion. Yes, a hodge podge of talking points brought together to form a pleasant bouquet. Some potpourri, if you will. We can all enjoy a little P O T. And if you got that obscure Laugh In joke, congratulations! I love you.
Old Angelo's got something new for you!
Angst! Rage! Epic House Cleaning! It's all on this week's Backloggers Anonymous!
Well, it’s a party game…
For better or worse, Ubisoft shows up at most new consoles on day one like an excited but clueless child on the first day of school: brand new pencils, lunch box, and folders, but also torn jeans, hole-y sneakers, unkempt hair, and the same mustard-stained shirt they wear every week. Hey kid, did you get yourself ready for launch day in the dark? With the Nintendo Wii U, Ubisoft is looking sharp with a range of heavy hitters like Assassin’s Creed 3, to new creative new work like ZombiU, and then you have their recurring badge of mediocrity in the form of Rabbids Land. The Rabbids have made a zany name for themselves over the years and their newest outing is more akin to games like Mario Party than anything else. I can say after spending some time with it that it’s not a great game, but it’s not terrible. Rabbids Land is a party game, and that’s that.