Some missing Links.
Link has jumped from one generation to the next while reinventing his style for saving princess Zelda with every iteration. Unfortunately, the most recent games have been much less groundbreaking than the golden age from the original through Ocarina of Time. Whereas the player had become accustomed to at least a few new mechanics and drastically different artistic styles between each installment, recently players have been fed mostly regurgitated ideas. Even so, the new technological capabilities of Nintendo’s 3DS and Wii U should provide plenty of new places to take the franchise.
Kids are, in fact, able to discern a quality title from a middling one.
A while ago, I made the decision, as most parents do, to involve my children in my hobbies. I did this by playing catch with them in the backyard, going to baseball games, playing video games, and most recently, writing a co-op review for PixlBit. If there’s one thing I’ve learned from the experience, it’s that kids will surprise you with just how mature their perspective can be, even if they aren’t able to properly articulate it yet.
AKA Nintendo Circus, depending on who you ask
Like many of you out there, I wasn’t terribly impressed by Nintendo’s press conference at this year’s E3. One of the things they touted as being a major showpiece was a game called Nintendo Land. Much like Wii Sports, the aim of this title is to introduce players to a new controller--in this case the Wii U GamePad--through a virtual theme park bursting with references to classic Nintendo franchises. At each attraction, your mii will don an appropriate costume and partake in a challenge that teaches the player a new way to use the Wii U GamePad. Nintendo’s hope is that this game will do for the Wii U what Wii Sports did for the Wii, and explain to new players exactly what the Wii U is all about.
We learn a sequel was also once in the works for the cult classic.
Sony Computer Entertainment hasn’t exactly been a hotbed of RPGs from a development standpoint, but there was a time back in the late 90’s that the genre had the studio’s full attention. The genre was a behemoth then, with titles regularly gracing the covers of video game publications and garnering respectable development and marketing budgets. SCEI wished to put forth their offering and the result was the cult classic Legend of Dragoon.
The first story-driven DLC will also include a whole new continent.
Kingdoms of Amalur: Reckoning is getting more DLC with the announcement of The Legend of Dead Kel, the first DLC for the game to be story-driven. Players will travel to the island of Gallows End, a new continent to explore, and encounter new enemies and side quests, as well as new weapons and items.