Now You're Playing With Fanboys!
Hey! Listen! We have a big show for you this week, and we kick things off by talking about how awesome Felicia Day is before Patrick gives us the lowdown on the c2e2 convention. Is that Jeff Green guesting on our show? Not quite, but Angelo sounds a little bit like him, and he drops by to talk about Nintendo and other fun things!
We've got plenty o' Pa(tricks) and lepre(cons) fer ye, lads and lasses!
Hello, and welcome to a very special edition of Nerds Without Pants! Patrick takes the helm this week for the holiday that was named after him. That...may not be an accurate statement, but the name of the game is all sorts of clever tricks and cons in the world of video games.
Come ponder the ethicality of the day one patch, as Nick waxes philosophical in his latest editorial.
Something that has become commonplace in gaming’s new world is the infamous day one patch. Because development cycles are so incredibly tight games often have to go to the production line in an incomplete state, leaving the developer in a position to complete the bug fixing post-production, but pre-release. In many instances, the day one patch still isn’t enough to shore up the various bugs, leaving players with a game that may not even work properly on their machines. This raises the question – is it ethical to put a game on the production line that’s incomplete?