The Virtual Insanity panel at QuakeCon goes nuts for advances in VR, but Valve still hasn't committed to supporting the newest gear.
It’s hard not to get swept up by the excitement exuding from the four people on stage for a panel about virtual reality at QuakeCon. It’s the Oculus Rift VR headset (with a kickstarter that recently broke the million dollar funding level) that has gotten panel members thinking that virtual reality gaming is feasible. John Carmack and Todd Hollenshead of id, Michael Abrash of Valve, and Palmer Luckey from Oculus talked about the problems with virtual reality headsets through history, where things are now, and where they are headed. Id has solidified their interest in the Oculus Rift headset by agreeing to provide a copy of Doom 3 BFG Edition with every headset sold in the future. For now, that’s the only software confirmed to be playable with the product intended primarily for developers. When Abrash was asked if Valve had plans to make their products playable with Rift, he could only confirm his desire to do so but not any concrete plans.
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