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Thunder Force II Review Rewind

Thunder rumbles on the Genesis.

If there was one thing that Techno Soft did very well in the 16-bit days, it was shoot ‘em ups.  It all started when they created Thunder Force in 1984. It was released on the NEC PC-8801 and several other Japanese home computers at the time, but never saw the light of day in the US.  The game featured an overhead free-roaming viewpoint and the goal was to destroy the enemy’s shield generators, using your main shot for air targets and the bomb shot for ground targets in each stage. While it’s tough to gauge the game’s popularity from back then, it apparently did well enough to warrant a sequel. Thunder Force II was released four years later for the Sega Genesis in 1989, making it the very first shoot ‘em up on the system.

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Dead Rising 3 Review

I got 53,594 problems and a zombie ain’t one!

As Sony and Microsoft battle it out for a new generation of consoles, the place where things are most crucial is with the exclusive titles. With both consoles on a somewhat level playing field, everything comes down to the games, and the Xbox One has a strong first showing with Dead Rising 3, a title that gives a good look at what the new machine can do while also highlighting some things that could be improved.

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Senran Kagura Burst Review

A perfectly fan-serviceable, but mindless brawler.

Despite the variety of games classified as brawlers, they typically fall into one of two camps: Those that have deep, complex mechanics and require thoughtful, strategic combat decisions and memorization of enemy tactics, and those that are simple, fun, and generally don’t require a whole lot of thought. These are games like Streets of Rage, Teenage Mutant Ninja Turtles, or Musou games like Dynasty Warriors. Senran Kagura Burst falls squarely into this second camp, but that doesn't mean it’s not a unique experience. Senran Kagura Burst is probably the most Japanese game I've ever played, and that’s really saying quite a lot.

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Pilotwings Review Rewind

Get ready to earn your wings.

In the early ‘90s, a new video game console was only as strong as its launch titles.  When we look back at a console’s history and wonder what attracted us to it, often it’s those first games that we think of and say, "that’s why I fell in love with that system."  Nintendo understood this concept when they released the Super Nintendo. Included among a shortlist of launch games was the flight simulation, Pilotwings. Beginning as an early tech demo in 1988 to show off the Mode 7 graphical capabilities of the 16-bit system, Pilotwings was developed into a full-fledged game that allowed us to take to the skies in a way never before possible on a home console.

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Nimble Quest Review

A collision of great concepts that just works.

Why in the world I keep getting suckered into buying retro-styled arcade game mash-ups is beyond me, but Nimble Quest is just going to encourage me to do it more. Mixing together the basic idea of Snake or Tron’s Light Cycles, adding a combat element,  and layering on a leveling-up mechanic got me pretty hooked on this little game originally designed for mobile devices. Nimble Quest fares well in its transition from mobile to PC (unlike a lot of titles) and it’s well worth the low price to have something on your desktop for an occasional attempt at a new high score.

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R-Type Review Rewind

In space, no one can hear you flicker.

When R-Type showed up on the arcade scene in 1987, it was a force to be reckoned with. Thanks to its razor-sharp graphics and techno-organic alien atmosphere, the game quickly became considered to be one of the best shoot 'em ups (SHMUPs) of its time, rivaling the popularity of the Gradius series. With this arcade gem's success, it was only logical that it should be ported to every major home console, right? In theory, yes, but in reality, it saw a release on only two video game systems compared to being ported to at least eight personal computer systems at the time. Of the scarce home console releases, the Sega Master System saw a port of R-Type in 1988. Although faithful to the arcade version in terms of content, the game takes a nosedive when the action gets heavy.

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The Legend of Zelda Review Rewind

Remember kids, "Dodongo dislikes smoke".

With its deceptively easy gameplay and deep exploration, The Legend of Zelda represented a few first-time accomplishments for Nintendo, as well as the gaming industry itself. It was one of the first Famicom Disk Systems games to hit Japan in February of 1986, sporting the ability to save progress without needing a password. With its 1987 debut in America, it was released on a golden cartridge featuring a small backup battery to save progress -- making it the first game to use the technology. But most importantly, it was the first game to truly revolutionize the action/adventure genre with elements that similar games would borrow from for years to come.

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Xexyz Review Rewind

The space action adventure you couldn't pronounce -- until now!

Now and then, game developers like to mix it up a little and create a game that pitches together several genres into one. Xexyz (pronounced “zeks-zees”) on the NES is one such game. It's a rare attempt to blend elements from the platformer and shoot 'em up genres, with just a pinch of RPG thrown in there for extra measure.  Released by Hudson Soft in 1990, Xexyz proved that fusing three genres can work quite well. 

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Rad Racer Review Rewind

Still one of the best racing games 26 years later.

Updated 2-23-2019

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