This gameplay trailer shows Inversion in action!
This gameplay trailer shows Inversion in action!
Our review copy is in, come get an idea of what the latest title from Disney is all about.
It's a beautiful thing when review copies arrive early. Unfortunately, for Disney Universe we are embargoed from releasing our review any earlier than its release day, Tuesday, October 25. However, I can talk a little bit about the game in the meantime.
WoW Annual Pass holders to get a digital copy of Blizzard's next major release free, plus other goodies.
It’s been impossible to nail down a release date for Blizzard’s hotly anticipated dungeon crawler Diablo III, but co-founder and president Mike Morhaime made the announcement during BlizzCon’s opening ceremony today that will assuage many a disgruntled fan: you may be able to get Diablo III on release day free of charge.
Mario's abilities continue to grow with the Boomerang powerup!
Looks like you could be rolling things into other things on day one.
Now that we know when the Vita is hitting the states it’s time to start figuring out what’s going to be available at launch. Leading the way is Namco Bandai who announced today that three of their main franchises will be available day one.
A trailer showcasing some of the shock and awesome moments that the player will be able to reenact in Saints Row: The Third. Available for the Xbox 360, PlayStation 3, and PC this November 15.
The cinematic trailer for Ultimate Marvel vs. Capcom 3 that was shown at this year's New York Comic Con, and also an introductory trailer for the new mode Heroes and Heralds which can be seen here.
A new mode that pits players on the stage to save the world by collecting, and then using cards to give extra attributes to their characters.
Prototype 2 Initial Impressions
Here at NYCC 2011 I was able to take some time to play the Prototype 2 demo, not having played the original it is hard for me to say what has changed, so my impressions are solely related to what I played in the demo.
A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.
I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.