Without Sega's competing BLAST PROCESSING, it's just not the same.
If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.
Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.
Lighting effects in a Mario game are still kind of weird to see.
Being the fourth entry in the series, prepending “New” to the title seems disingenuous. Despite tossing in a new power-up in the form of a flying squirrel suit, New Super Mario Bros. U is more of the same tried-and-true gameplay the series is known for. Don’t get me wrong, this is not a bad thing, but it’s hard not to feel some fatigue with the now familiar art style, level layout, and presentation. Despite this fatigue, there’s little question that New Super Mario Bros. U is the strongest title in the subseries and a fond callback to both Super Mario Bros. 3 and Super Mario World.
The Wii U is out and the love is free-flowing on this episode of PixlTalk.
After a short hiatus and some failed podcasts post-New York Comic Con, episode 80 has finally come to fruition. And not a moment too late, as the crew for this episode (Nick, Jason, and JD) all have their Deluxe Wii Us and are excited to talk about them.
A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.
Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games. There was the much maligned 480p output and the long wait for external storage. There were also the channels.
Throw Mario, Mega Man, Firebrand, and Samus into a blender and...
It’s rare that I can use the word “charming” to describe a game, and rarer still when I play a game that puts a steady smile on my face. Somehow in the chase for realistic polygon models, normal mapping, and Euphoria physics engines we lost a little bit of that magic that got us into gaming in the first place. That’s where Mutant Mudds comes into the picture—a game that may play on my nostalgia for the 8- and 16-bit days of gaming, but does so with skill and style.
Joaquim hops in the hot seat this week as Chessa takes the night off.
After last week's brief discussion of New Super Mario Bros. 2, Jason has quite a bit more to add after picking up the game at retail. Nick delves into Papo & Yo and Joaquim talks Pro Evolution Soccer. What we've been playing gives way to a bit of news discussion, focused mainly around the ABC bankruptcy of OnLive and its prompt segue to a new investor. Finally, we wrap the show with a bit of Mario-related trivia in honor of the release of New Super Mario Bros. 2 and the early discussions of the episode. Tune in and enjoy!