The third part of a series of Dragon's Dogma developer diaries that delves even deeper into the making of this video game.
The third part of a series of Dragon's Dogma developer diaries that delves even deeper into the making of this video game.
The second part of a series of Dragon's Dogma developer diaries which respectively focuses on character development, and the importance of the pawns.
The first of a series of developer diaries that is focused on the makings of Dragon's Dogma.
The developers from Firaxis Games go in length about the development, and what to expect when XCOM: Enemy Unknown is released this Fall.
The first of a series of developer diaries for Ninja Gaiden 3.
A look at the class customization available in Ghost Recon Online.
Kolbe Launchbaugh leaves SCEA San Diego for Tiburon.
Longtime developer of the famous Madden NFL franchise, Tiburon has seen quite the turnover this year. Earlier this spring some top level talent left the studio and were replaced by Cam Weber as GM of football products, Roy Harvey as executive producer, and internally elevated Mike Young in the role of creative director. The team is still patching holes and is now adding some significant talent, as Kolbe Launchbaugh has announced via Twitter that he is leaving SCEA San Diego to become creative director on Madden NFL.
The hunting gameplay mechanic in Prototype 2, as explained by several team members from Radical Entertainment.
The developers at Other Ocean discuss the making of The War of the Worlds.
This Developer Diary shows off the combat in the game.