A promising new beginning.
If there is anything I’ve learned from being a DBZ game fan over the years, it’s that an anime fighter/simulation sequel is nearly always better than the original. They usually clean up the formula the second time, as in the case of 2002’s Dragonball Z Budokai, which was followed up by sequels with enhanced graphics and tightened gameplay. 2005’s Budokai Tenkaichi provided a blueprint for its sequels to later refine the gameplay and expand to one of the biggest and most diverse rosters in the series. If you ask me, it’s a safe bet Dragonball Xenoverse 2 will probably be an amazing game. Of course, that is not too helpful to us at the moment. Right now, we have Dragonball Xenoverse, which leaves me wishing they could’ve done it right the first time.
This episode is three hours of awesome sauce.
It’s a new year, and the nerds without pants are back with an epic, 3 hour extravaganza! Wait, come back, because you’re gonna want to listen to all of this. Not only do we have a great discussion about Christmas loot, Dragon Age, Game of Thrones, and Destiny, but we also have a very special interview with David Evans and Jamie Roboz, who worked on NWP indie favorite Rollers of the Realm. Enjoy!
I had a clever line, but I am full of turkey and black friday deals.
Welcome back to Nerds Without Pants! Casey joins us for the first time to talk a lot about Dragon Age Inquisition. Come for the video game discussion. Stay for the talk about furries and sexual puns.
BioWare has a nifty way of continuing your adventure, but does it work?
The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.