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Super Mario Bros. Review Rewind

The Italian Stallion.....and Luigi.

It’s no secret that some of the best ideas started in Japan. This was certainly true of Nintendo back in the early 80’s.  One of their creations was a simple arcade game, Mario Bros., featuring sibling plumbers Mario and Luigi on a quest to rid the screen of pests in the sewer pipes. Due to its success, Nintendo decided to create a bigger adventure based on the two characters for their new cartridge-based home console. Thus, Super Mario Brothers was born on September 13, 1985 in Japan and 1986 in the US, making Mario a household name along with the company that created him.

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Nerds Without Pants Episode 62: Rolling Into the New Year

This episode is three hours of awesome sauce.

 It’s a new year, and the nerds without pants are back with an epic, 3 hour extravaganza! Wait, come back, because you’re gonna want to listen to all of this. Not only do we have a great discussion about Christmas loot, Dragon Age, Game of Thrones, and Destiny, but we also have a very special interview with David Evans and Jamie Roboz, who worked on NWP indie favorite Rollers of the Realm. Enjoy!

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Nerds Without Pants Episode 59: Nobody Expects the Pokeapocalypse

I had a clever line, but I am full of turkey and black friday deals.

Welcome back to Nerds Without Pants! Casey joins us for the first time to talk a lot about Dragon Age Inquisition. Come for the video game discussion. Stay for the talk about furries and sexual puns.

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"Keep"ing the Identity of Dragon Age Intact

BioWare has a nifty way of continuing your adventure, but does it work?

The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.

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NES Remix 2 Review

A considerable improvement from the first.

After NES Remix, I badly wanted a sequel. My main concerns with the first Remix were that developers EAD Tokyo and indieszero focused on Nintendo’s 1983-1986 Famicom line-up, which has not aged well. This second Remix, like all good sequels, takes what made the first game so great and improves upon the flaws. They also threw in backwards Super Mario Bros. with Luigi physics and a Nintendo World Championship mini-game if you own the first NES Remix -- how can you say no to that?

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CastleStorm Review

Angry Birds + Tower Defense + Side Scrolling Beat ‘em up = Concept Over-saturation

When I first downloaded CastleStorm, I was expecting a tower defense game akin to the classic Flash games. What I found, however, was a game crammed with bits and pieces of different classic genres that should have satisfied my nostalgia itch, but failed horribly. With a twist of tower defense, a mechanical snippet of Angry Birds, and a smidge of beat ‘em up, I was left in a state of confusion about what this game desired to be along with horribly cramped hands from the poor control schemes.

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PixlTalk Episode 82: The Return of Nate

Long time listeners, rejoice -- Nate Hascup is back!

We all know that death and taxes are inevitable, but we might want to add PixlTalk taking at least a few months to produce a new episode to that list. In any event, it's given us plenty of time to build up some energy for a lively discussion with returned staff member, Nate Hascup!

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Weapon Shop de Omasse Review

Crush my brain with an anvil.

It’s hard to believe that a quaint game concept where you play the part of an apprentice arms dealer in an RPG could lead me to a dark place, but it happened. Weapon Shop de Omasse, with its cute exterior, forces you to spend time between intended-to-be-comical character interactions pounding away at the most laborious, repetitive, and malformed rhythm game ever created.

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