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Pikmin 3 - "Get to Know Pikmin Types" Trailer

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Digital Mystery Tour Episode 7: Don't Press Start

When music actually KEEPS you from playing a game

It's happened to all of us, well the music lovers anyway. We boot up a game we're excited to play, settle in for the opening few moments, and at some point the game asks us to do one of the easiest things in the world: Press Start. And the music is so good, we just can't do it.

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The Legend of Zelda: Wind Waker HD - E3 Trailer

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Games on YouTube: SongeLeReveur

When musicianship and love of gaming unite.

Well, it seems like you guys enjoyed my last find while YouTube diving, so here's something else I've found; an artist who calls himself SongeLeReveur. He brings a unique perspective to a lot of video game music, and covers a lot of songs in ways I've never heard before. Since Final Fantasy music is awesome, let's start with some Uematsu love.

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The Great Label Debate Ended!

All I can tell you is that it has Kirby on it.

And the winning label is…

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Pid Review

My, that’s a polished turd!

Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while.  I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply.  Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design.  It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play.  Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line.  Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag.  Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.

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Nano Assault Neo Review

The brightest stars burn out first.

Roughly one year ago, German developer Shin’en released the latest entry in the “Nano” series and what turned out to be the first in the Nano Assault series. Nano Assault Neo recycles some of the content from that release, but removes the Star Fox-like levels and shifts all of the focus to the pure twin-stick shooting levels. This new focus proves to be a big success, but the shortened selection of levels (16, down from 32) leaves something to be desired.

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PixlTalk Episode 78: Wii U Kindly

Would you kindly listen in to our Wii U heavy podcast?

After making a few predictions last week, Jason and Nick sit down to discuss the results of Nintendo's Wii U Press Event and the events that have followed. Nintendo TVii gets some air time and its potential operability is discussed in detail. The conversation also covers the pricing structures of the system, as well as the strength of the launch line-up and window.

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