The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.
The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.
Available July 20 as the first title for the Xbox Live Arcade's Summer of Arcade campaign, for 1200 Microsoft Points. Available for PC too, but later into the year.
A look at the single player features for Driver: San Francisco.
Trailer showcasing a few gameplay features, as well as the story for Shin Megami Tensei: Devil Survivor Overclocked which will be available August 23 (2011) for the Nintendo 3DS.
A sneak peak at what Your Shape: Fitness Evolved 2012 has to offer come November 2011 to be used with Kinect for the Xbox 360.
The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.
125-car list and reveal trailer inside.
The list features a wide variety of vehicles from the last 60 years.
Witness the original arcade Donkey Kong get beaten into the dirt.
Please note that this review will not cover 3DS Virtual Console or Super Game Boy features.
I have a confession to make: I hate the original arcade Donkey Kong. Yes, sneer at me all you want, but I have good reasons for disliking it so much. While I have been very spoiled by Mario platforming adventures, his first battle with Donkey Kong is not something I eagerly replay. Note that this is coming from someone who enjoys games like Ms. Pac-Man, Galaga, and Dig Dug (notice a pattern here?); I will admit that the original DK arcade game has some sound elements that would set a benchmark for Mario’s debut, but with those awful jumping mechanics Donkey Kong isn’t a game I rate highly.
Join Nick and I as we play through some of Trenched, Double Fine's latest XBLA title, tonight!
The recent Trenched PlayBit was a success, but it also worked in some play time of Microsoft Game Studios', South Park: Let's Go Tower Defense Play. Be sure to check out the replay below to see some footage from both games, as well as both Jason and Nick's thoughts on the games.
Tower defense, mechs, television, and cigars. What else could a man want?
Ever picked up an enchanting book which starts off strong with a variety of colorful characters, an interesting plot, and a great setting, making for an engrossing experience that seems to be heading somewhere grand? Ever felt that sort of emptiness inside your gut when that same book just moves in circles, and no early plot elements are fleshed out, where the characters never express their true personality, and event after event feels the same? That's Double Fine's Trenched. An unbelievably well-shaped game with great characters, solid gameplay, and an original setting. Where does Trenched take it? Sadly, practically nowhere, leaving an emptiness inside that was expecting much, much more.
