It's RE's 15th anniversary already? And I didn't get them anything...
According to andriasang, Capcom will be selling a comprehensive Resident Evil 15th anniversary boxset of the following games through their e-Capcom website:
It's RE's 15th anniversary already? And I didn't get them anything...
According to andriasang, Capcom will be selling a comprehensive Resident Evil 15th anniversary boxset of the following games through their e-Capcom website:
A rundown of the multiplayer mode, plus footage!
Assassin's Creed was a brand new experience for me and a fun last game on my second day at E3. In the multiplayer mode I got to try, two sides faced off as either assassin or prey in a castle courtyard in Constantinople. The prey would run off and try to blend in among the inhabitants and the assassins would – can you guess? – that's right, they'd hunt them down and kill them. Boy, you're good at guessing.
Find art, save Da Vinci, and meet his lov… errand boy!
Now that I’ve finally gotten around to playing the latest Assassin’s Creed title, I’ve also gotten the opportunity to play the related DLC, which functions well as a standalone extra after completing the quest, or as an integrated set of tasks into the rest of your objectives. The Da Vinci Disappearance is quite the hefty offering, clocking in at around two hours of gameplay in its single player exploits. The DLC also adds a couple of new modes to the multiplayer mode; your mileage with the new content may vary.
This metroidvania game puts an extremely compelling spin on the tried-and-true formula.
Metroidvania games are unquestionably some of my favorites. While there aren’t too many produced outside of the titles from where the subgenre name is lifted, they are often a treat when they become available. Outland is no exception to this rule, offering up a 2D platformer that places a far greater focus on its action elements, requiring players to master movement, attacking, and timely switching between a light/dark mechanic.
Matt is PO’d again, and the house of Mega Man is in his sights.
If there was one video game company during the NES era that seemed to almost one-up Nintendo in terms of quality games, it was Capcom. Whether it was releasing games starring the blue bomber himself or making great licensed Disney games, they could do no wrong. They continued this with the SNES, the Playstation 1, the Gamecube, the DS – and people loved them.
Easily the best work of Suda51 thus far, but it’s still rough around the edges.
Shadows of the Damned is clearly Suda51 and Grasshopper Manufacture’s most polished game yet. Whether it’s due to the influence of Shinji Mikami as the creative producer or due to some maturation of Suda51’s style and execution is unclear, but the 10 hour romp through hell is chock full of style, humor, and solid gameplay that trips only slightly along the way. While Suda51’s previous titles can be a bit tough to get into for the average player, Shadows of the Damned is much more accessible and will likely appeal to a much greater audience – assuming they can tolerate the never ending onslaught of penis jokes.
The developers of Driver: San Francisco explain the roots of what this new Driver game is based upon.
The first video of a six part series where the developers from id Software speak about the company's legacy, and the tech that makes RAGE possible.
The latest entry in the Street Fighter IV series is controversial, yet improves the game in necessary areas.
While this game has been out in arcades for at least six months now, Super Street Fighter IV: Arcade Edition has finally made it on to home consoles after much demand. Aside from the four new characters and controversial balance changes, Capcom went the extra mile to add to the online experience with some unnecessary, but valued and interesting features. Does Arcade Edition have what it takes to warrant a purchase, or is it just another useless DLC?
