We're all here to have fun, right? ...RIGHT?!
Hi there. We're all nerds and geeks here, right? We're passionate about our hobbies, but why does that passion so often turn to rage and complaining? Can't we all just have fun and enjoy each other's thoughts and company? Well, this week on Nerds Without Pants we're joined by a couple excellent guests to talk about just that. Enjoy the beautiful voices and even-handed opinions of Erika Szabo and John Gholson!
No, seriously-- where are you, Yuzo Koshiro?
People complain about the plethora of Modern Warfare first person shooters these days, but those same people forget that every few years there’s some genre that dominates the gaming landscape. We’ve gone through the survival horror phase, the RPG obsession, the fighting game craze, and of course the beat ‘em up era. During that time, one of the most popular and legendary brawlers was the Streets of Rage series. It’s been nearly 20 years since Sega’s personal head crackers had a new adventure, so it’s time to dust off this franchise and resurrect it.
In light of the possible cancellation of Dead Space 4, Jesse loses his cool and goes on a rant.
At PixlBit we pride ourselves on reporting news and reviewing games with as little bias as humanly possible. That being said, there are times when we don’t want to sit all quiet and polite and instead rage into the vastness that is the internet.
No, seriously, we're raging over here.
They boys are back this week, and they mean business. Jesse ruffles some feathers early by declaring Ni No Kuni: Wrath of the White Witch overhyped (but still good), before professing his undying love for all things Fire Emblem. Then things get a bit ugly, as the boys prognosticate on the future of gaming, which may lead to some small amount of rage and depression.
Get your multiplayer out of my single-player games!
As wonderful and awesome as the internet is, it really fucked things up for gamers like me. It wasn’t really an issue in the early stages – that short period of time before it was as all pervasive as it is now. Consoles remained offline for the most part, with only a handful of games offering any kind of online component. Online gaming was for the PC crowd, not the console kids who enjoyed a far more streamlined and simplified gaming experience.
Jason and Nate break in staff noob Esteban with fun topics such as new Wiis and broken Wiis, overpriced 360 hard drives and PC rage.
This week we welcome the new staffer Esteban to the fold and release a lot of rage over...the PC release of Rage and the decline of PC gaming in general.
id emerges from hibernation to a FPS landscape that has changed considerably since they ruled the roost. Do they still have what it takes to dominate?
id defined the first person shooter for an entire generation of gamers. From Wolfenstein to Doom to Quake, they pumped out standard setting shooters for years before going quiet after the 2004 release of Doom 3. In the years since, they have worked diligently on an all new IP that slowly morphed into the finished product that we know today as Rage--a game that stays true to the aesthetic and spirit of its predecessors while borrowing a few trappings from more contemporary games. Does it have what it takes to hold its own in a world dominated by the likes of Call of Duty, Halo, and Battlefield? You better believe it does.
The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.