Check out some re-imagined levels from Sonic's 3D era in this new trailer!
Check out some re-imagined levels from Sonic's 3D era in this new trailer!
Four iterations deep and the Virtua Tennis series is still going strong.
Virtua Tennis has been going strong at this point for over a decade. Having played every game in the series, it’s clear that the gameplay has not evolved much, but that’s because the fundamentals that were introduced in the first game were so solid they aren’t in need of much more than slight tweaks. Instead, Sega has continued to make the game more fully-featured to help draw in new players. Virtua Tennis 4 is impressive in scope, offering a huge variety of mini-games within the main quest, a solid selection of real life tennis superstars, and a motion control centric mode that works surprisingly well with the PlayStation Move controller.
To celebrate Sonic's recent 20th Birthday, I'll be playing Sonic 3 & Knuckles for tonight's Playbit. Edit: The PlayBit is over. Due to a broadcasting error, the video won't be available in our LiveStream channel.
Who will I play as? Sonic alone? Knuckles? Sonic and Tails? Tails? You tell me! First person in the chat gets to decide.
Sonic didn't fair well on the PlayStation 3, but how does it play on the 360?
This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.
Trying to say "Sorry, Thor Wii" 3x fast is more fun than playing it.
I can't tell you any of Thor Wii's characters, plot, goal, bad guy, or setting. None of it made sense (and I played it all the way through)! While it certainly isn't for those unfamiliar with the movie or comic books, it's at least passable as a beat-em-up/brawler.
The extended cut will feature new content, 3D, and Move support for the PS3 this October.
On their blog, Sega announced today that The House of the Dead: Overkill will be making its way to the PlayStation 3 in a special Extended Cut edition. The new version of the game will feature a few improvements over the original Wii version of the game, specifically support for the PlayStation Move controller, improved visuals and support for stereoscopic 3D, and two new scenarios beyond the original seven levels of the first game. Players will be able to grab the game this fall, on October 25.
The latest from Sega on 3DS is a revisitation of the classic Shinobi series, due for release September 2011.
Developed by Griptonite Games, the long anticipated title will arrive in stores this September.
Today, Sega officially announced Shinobi for the 3DS, in development at Griptonite Games. The game's existence was originally leaked in a resume posted on LinkedIn and again later on the cover of Nintendo Power. According to the press release, players will once again be able to experience the classic side-scrolling gameplay this September.
Gamers who only own a Wii can even do better than this at this point.
Utter mediocrity. There’s no better way to describe High Voltage’s second Conduit title. It’s almost unfortunate for the team, really. Had this been a year ago, mediocrity of this sort could’ve crushed something like Red Steel 2, given the complete dearth of competent Wii shooters. However, after the release of GoldenEye and Black Ops, Conduit 2 doesn’t shine so brightly. Things get even worse when you start pitting it against shooters on other consoles, like the recently released Killzone 3. In any case, Conduit 2 feels very much like an imitator of modern shooters – an imitator that doesn’t really grasp what makes all of those other shooters so great. Though a valiant effort, the end result is somewhat akin to Valve’s Half Life 2, without the big thrills, surprises, and competent enemies.
Does Sega's new kart racer hold up to the best?
Sonic and Sega All-Stars Racing formula is nothing particularly new, but Sumo Digital definitely took one step closer towards perfection of the genre with this game. Racing is a relatively straightforward venture, eight drivers compete in 24 zany Sega-based locales. Players will see areas based on the Sonic, House of the Dead, Billy Hatcher, Super Monkey Ball, Jet Set Radio, and Samba De Amigo series. During each race players will also need to fire projectile weapons, lay mines, and boost toward an all-out war for first place. There's no doubt Sonic and Sega All-Stars has some of the most solid gameplay available in the Kart Racing genre, though finicky videophiles should note that the game also carries a staggering or jumpy framerate. While it's not clear why the framerate is so eratic, most players will become accustomed to it, making it no more than a minor distraction in this excellent racing title.