The new gameplay mechanics as explained by the creative producer of PES 2014.
The PixlBit staff is quite diverse in their gaming passions, and it’s one of my favorite things about writing here. In addition to being “Mr. Final Fantasy” I probably also hold the title of biggest Metal Gear Solid fanatic. Well, I might tie with Patrick Kijek, but MGS is a series that I’ve followed religiously since playing the Japanese Famitsu demo disc way back in 1998. It follows, then, that I should be beyond excited at the announcement of Metal Gear Solid 5, right? While I’m always happy to hear of another main entry in the series directed by Hideo Kojima, I just can’t muster up much enthusiasm for this one. Even the shininess of new console hardware and the Fox Engine can’t get my blood pumping. Why? Chalk it up prequel fatigue, and a longing for what could have been. (Note: The following editorial contains major spoilers for Metal Gear Solid 4. You have been warned.)
A look at the ways to develop a character's abilities, skills, and attributes.
Improved controls and extra content make this the must-have version of last year’s puzzle-platformer.
Like many games featured in the Wii U launch, Trine 2 saw release on other platforms at a much earlier point. However, with its release on Nintendo’s new hardware it seems to have found its true home. Through combined use of the Wii U GamePad’s touch screen and its traditional controls, players have the most effective means of interacting with this beautiful game yet. With the addition of the Goblin Menace expansion and the exclusive Dwarven Caverns level, there’s little question that the Wii U edition of the game is the one to get.
Is simularcade racing a genre?
Whenever you hand a franchise off to an outside development studio, you run the risk of it being handled poorly. This is a particular concern with Forza Horizon, as it marks the first time Turn 10 Studios has allowed another company to handle the property. Furthermore, Playground Games, the studio behind Forza Horizon, is completely unproven. Thankfully, this group of racing game vets has managed to create an experience that has universal appeal; its construction is one that brings both simulation and arcade racing fans to the table.
Available now for the Nintendo 3DS.
A GameStop employee suggests the video game accessory manufacturer provided the information during GameStop's Fall retail conference.
Rumors of a November 18th Wii U launch date swirled today, when a NeoGAF forum thread was posted revealing a potential leak by Performance Designed Products (PDP). Apparently, at GameStop's annual Fall conference, the accessory-maker revealed it was launching various Wii U accessories on Sunday, November 18th, which lines up with Nintendo's previous holiday hardware release timelines. Similarly, another source has informed Kotaku of a PDP representative suggesting their "peripherals would be available just ahead of the Wii U's November 18 release date."