Crush my brain with an anvil.
It’s hard to believe that a quaint game concept where you play the part of an apprentice arms dealer in an RPG could lead me to a dark place, but it happened. Weapon Shop de Omasse, with its cute exterior, forces you to spend time between intended-to-be-comical character interactions pounding away at the most laborious, repetitive, and malformed rhythm game ever created.
It's so good, I can bear-ly stand it!
If there’s one thing that Spike Chunsoft has proven, it’s that they know how to make a damn good visual novel. Danganronpa: Trigger Happy Havoc is their latest title to be localized to America and it stands up to the high standards set by their Zero Escape series. While similar in premise, Danganronpa eschews the puzzle-based design and offers up a unique gameplay style that blends Ace Attorney, Persona Social Links, and a touch of Rhythm Heaven. It all comes together to form a gripping and zany experience that doesn’t let up till the credits roll.
Raising the stakes.
Telltale has chosen to make a statement with its second episode of Season Two. Through some great character moments and some really tough choices, I reached points of happiness and distress during “A House Divided”. Whereas Episode 1 was great on its own, Episode 2 reminded me why Telltale’s storytelling ability is to be reckoned with.
P-p-p-p-pirate ghosts!
Yaaaar! Welcome to another adventure on the high seas of the internet, ya landlubbers! This week, the crew of the S.S. NWP take a stab at the dreaded topic of piracy. No, not that piracy, the kind where people steal games and other media because they can.
Electric Seaweed.
Video game parody is hardly something new. For generations, games have found plenty of subtle (and not so subtle) ways to lampoon iconic games, the industry, and culture. Until Retro City Rampage, I’m not sure we’ve had a single work that’s so utterly dedicated to the practice. You won’t find a single mission in the game that’s not parodying games, or ‘80s/’90s culture, or something you’re sure to remember if you grew up during the days of the NES.
This one's for you, asrealasitgets!
Well, we're a man down this week, but instead of leaving you lovely listeners hanging, Julian and Angelo have a special edition of Nerds Without Pants just for you. Yes, you! Come back next week for a bonus episode of NWP, followed by your regularly scheduled Panstless Ones. It's three weeks of rambling!
Shipwrecked.
PolyPusher Studios, the Irish developer behind Montague’s Mount, describes its latest project as a “psychological rollercoaster ride through isolation, desolation, and one man’s tortured mind.” Its perception of the game it created doesn’t quite align with the game it actually released, where the rollercoaster is more like rush hour traffic, and the only tortured mind is my own. Montague's Mount is a first-person adventure/puzzle game about a man who awakens on the beach of a deserted fishing island, unable to remember who he is or why he’s there. Promising although the concept sounds, concept only goes so far without the execution to back it up.