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Super Mario Bros. 3 Review Rewind

Platforming perfection

On October 23, 1988, Mario series creator Shigeru Miyamoto and his crack team of Nintendo EAD ninjas released Super Mario Bros. 3 in Japan. To coincide with its US launch 16 months later, Nintendo produced a commercial featuring kids clamoring for the game like it was the second coming of Christ. The hype was intense, and it worked exceedingly well. The game went on to exceed the first one in sales, fandom, and legendary status. Mario and the crew had undeniably hit their stride.

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Mega Man 2 Review Rewind

The “Blue Bomber” hits his stride.

Mega Man 2 started as a side project that Capcom allowed artist Keiji Inafune’s team to work on during their downtime between higher priority projects. Much of the game's design included leftover ideas that didn’t make it into the inaugural entry. However, a few gameplay refinements and an incredible soundtrack combined to bring forth a classic that still attracts new fans despite being released over 30 years ago. Not bad for a side project.

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Snoopy's Magic Show Review Rewind

There never was any magic, was there?

There is nary a soul out there who hasn’t seen or heard of Snoopy- that lovable beagle in the Peanuts comic dating back to the 1950s. Having existed across various forms of media, it was only a matter of time before Snoopy and friends would end up on a Nintendo system or two. Such was the case in 1990 when Kemco released Snoopy’s Magic Show on the Game Boy. A few years later, one of my sister’s school friends let my brother borrow this game, which I eventually played and completed. Returning to this game as an adult, I have no idea how kid me finished it without a broken spirit.

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Nerds Without Pants Episode 201: Hammering on the Taunt Button

Thank you, Brad, Vinny, and Alex.

Welcome to another episode of Nerds Without Pants! Wait, that sounds like a hackey YouTube intro. Hey, welcome back here with another video! Like, what else would it be? It’s a video platform, you don’t need to point out it’s a video. Also, take it down like, 8 notches. You’re talking about video games, not the second coming. Anyway, it doesn’t matter what I put here because no one reads the show notes. VIDEO GAMES!

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Hang-On & Astro Warrior Review Rewind

Motorcycles and space battles- together for the first time.

There are certain combo cartridges games that leave me wondering why they were ever sold as standalone releases in the first place. I found myself asking that question after playing the Hang-On/Astro Warrior cart on the Master System. I mean, don’t get me wrong- it’s nice to have both games on a cartridge. But neither one held much weight when all was said and done. Even so, I was still able to come away with some goodwill toward Hang-On. Unfortunately, I can’t say the same for Astro Warrior, but I’ll touch on that shortly. So, without further ado, let’s get to it.

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Castlevania II: Simon's Quest Review Rewind

Dracula’s Revenge

It was common practice for game developers to make radical design changes for the first sequel of a popular game in the early NES days. It was no different with Castlevania II: Simon's Quest. Released in North America in 1988, Konami decided that a few changes were in order. The previous game primarily focused on platforming, defeating the boss of the current stage, and moving on to the next location in linear order. Conversely, Simon’s Quest took the series in a new direction with an open, Metroid-esque style of exploration and a few RPG elements to boot. Castlevania had entered a new frontier.

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Nerds Without Pants Episode 200: Faygo Taste Testers

Or: How the heck did we make 200 episodes of this crap?!

It's the 200th episode of Nerds Without Pants! We're asking for your help with donating to a special cause: Special Effect. They help get video games into the hands of kids with disabilities, and we'd love to break past the $500 mark. There will be some prizes to the top contributers, so please listen to the details in the show and give generously if you are able and so inclined.

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Top Gear Review Rewind

The Super Nintendo shifts into gear

Ever since Namco’s Pole Position made its debut in the arcades in 1982, the racing genre has been considered an essential medium in the gaming world. The increase of video game consoles making their way into homes throughout the mid-to-late ’80s further solidified the popularity of racing games. Players looking for deeper mechanics than what was available from the current offerings of the day could rejoice when Kemco published Top Gear in 1992- one of the first driving games for the Super NES.

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Nerds Without Pants Episode 199: The Night Before the Night

I can't believe we're about to hit 200 episodes of this crap...

As Nerds Without Pants stands on the precipice of its 200th episode, Justin and Julian get together to rank their top five games of all time. We both branched out to play some games we probably never would have before, and we witness one of the most contentious cage matches in the history of the NWPWF!

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Nerds Without Pants Episode 198: Game Over, Man! Game Over!

I am too sleepy to come up with a pithy comment.

Welcome back to Nerds Without Pants! This week, we explore our favorite "game over" screens in video games. Justin has joined the next generation, Julian loses himself inside his head because of Disco Elysium, and it's a battle of mediocre sequels in Video Game Cage Match!

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