Finally, we can watch television on our televisions.
In this edition of Push Start to Continue the boys don’t spend any time at all talking about the newly announced Xbox One and Microsoft’s “One Device to Rule Them All!” market strategy…wait, that’s actually the opposite of what happens here.
Not only is pizza better with Kinect, it renders all other ordering methods obsolete.
In this edition of Push Start to Continue Jesse talks a bit about the PixlBrew experiment and just a few impressions of his experience with BioShock: Infinite thus far. And many games are discussed, like Star Fox 64 and its rumble pack, Soul Hackers, Professor Layton, Luigi’s Mansion and more! And, of course, we couldn’t help but discuss how pizza delivery is better with Kinect.
Wait, what did you say?
This week’s episode of Push Start to Continue is all over the place. Mike finally finishes a bunch of games over the weekend, Jesse succumbs and upgrades to the 3DS XL, they both share thoughts on the next Xbox, SquareEnix’s sales forecast folly, and that new Batman game. Plus Mike gets all lovey on BioShock: Infinite (in a spoiler free fashion) and Jesse reveals his game of the generation.
Alistar Bloom continues to delve into the mysteries of the city of Columbia.
A "documentary" on the mysteries of the flying city of Columbia.
Join up with up to 4 players in Hunter mode to clear away the ScareScraper from the inhabiting ghosts.
My Despair signifies Telltales Triumph.
With four episodes under Telltale’s belt, episode five was meant to cap off the season in an appropriate and satisfying fashion. Episode four left off with a huge cliffhanger that set a grim tone for this last episode. If anything, I was worried that the episode might not deliver. Endings are always a touchy subject (am I right, Mass Effect fans?). However, I was glad because Episode Five – No Time Left hit all of the marks that it was supposed to, and then some.
Dear Diary: Today I beat up a tree.
From the moment Code of Princess was announced, comparisons between it and Guardian Heroes were inevitable. Videos quickly showed that the gameplay was extremely similar, and quite a few members of the staff that previously worked on Guardian Heroes were on the design team. It's a fair comparison, and a rather impressive one considering Guardian Heroes did a lot for the brawler genre at a time where it was at risk of becoming irrelevant. It’s chief contributions included the inclusion of RPG elements like leveling, stat management, and magic, at a time when this practice wasn’t nearly as mainstream as it is today.
Arriving to the respective PC, Xbox 360, and PlayStation 3 digital platforms at an early date of 2013.