It’s all that and a bag of chips, home skillet.
Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.
A glimpse at the importance of certain gameplay elements in Soul Hackers.
A look at the production of the single player mode from Ascension.
The controversial Japanese game developer leaves a legacy of genre bending titles.
Last week was kind of a crazy week of news for video game fans of all walks of life. Naturally the PS4 announcement took up the lion’s share of the attention, and with good reason considering how long the current console generation has lasted. Obviously big and sad news hit a lot of people close to this website with the announcement that 1up would be closing, and some excellent writers getting laid off. With all of that commotion it’s easy to forgive if you didn’t realize that Kenji Eno died last week, as well. You can also be forgiven for asking who that is, because although Eno was a legendary game designer to a lot of people, he was also an enigma that hadn’t been in the gaming news for over a decade.
An introduction to the universe of Bungie's latest creation, Destiny.
A quick look at some of the challenges that Platinum Games has had to deal with in developing Bayonetta 2.