A behind the scenes look on the creation of Ace Combat: Assault Horizon, available now!
A behind the scenes look on the creation of Ace Combat: Assault Horizon, available now!
Fans named the title after a vote on the PlayStation blog.
In August, Sony opened a contest to allow fans to vote for the name of the upcoming ModNation Racers title for the PlayStation Vita. Now that the contest hosted on the PlayStation Blog has ended, Sony has revealed the winning name. The ModNation Racers game for the upcoming Sony handheld will be titled, ModNation Racers: Road Trip.
A sidequest that implements some good gameplay concepts but has its share of problems.
It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.
While it's not explicitly stated, Ratchet: Deadlocked marks the first spin-off title in the series. Drop in and see what's changed!
I'm not quite certain what Insomniac Games was going for when they created Ratchet: Deadlocked. It's clear that it wasn't meant to be a traditional Ratchet & Clank game, as the experience is something similar, but quite different at the same time. Rather than the typical action-platformer gameplay, Ratchet: Deadlocked is a third person shooter, through and through.
From New York Comic Con 2011. Prototype 2 will be released on April 24, 2012 for the PlayStation 3, Xbox 360, and PC.
A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.
I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.
The Galaxy Defenders themselves will have a game released with the third movie.
Men in Black III is coming to theatres this spring and now a movie tie-in game has been announced. Activision announced that they will be releasing a game the same time the movie is released for the home consoles and handhelds.
Max will be coming to the Nintendo DS.
After nearly a decade, Ratchet & Clank still holds up well today.
The last Ratchet & Clank game I played was A Crack in Time nearly two years ago, and man, that game was awesome. With the release of All 4 One steadily approaching, I figured it might be fun to return to the series' roots; after all, it has been over four years since my first playthrough of the original.
This week's PB & Jason might be shorter than the rest, but it still tastes just as good.
What's in PB & Jason today? New Wii models, of course! Alongside those comes a preview of what to expect in upcoming PlayBits (*HINT* Ratchet & Clank All4One and Kirby's Return to Dreamland on next Tuesday and the following Monday, respectively). Afterward, the expect to hear Jason elaborate on all the details of the recent Playstation Network and Sony Online Entertainment hackings. Click through to see the rest and to listen to the podcast!
