Barry’s back! Tell a friend!
I think that Capcom is on to something with the Revelations spin-off series for Resident Evil. I enjoyed the first game a lot because of how it blended the feel of the traditional, horror based Resident Evil games with the action packed nature of the more recent games. After being disappointed by Resident Evil 6, I was down on the series but I still couldn’t help but be excited when I heard that a sequel to Revelations was in the works. And to my delight, Revelations 2 delivers.
A promising new beginning.
If there is anything I’ve learned from being a DBZ game fan over the years, it’s that an anime fighter/simulation sequel is nearly always better than the original. They usually clean up the formula the second time, as in the case of 2002’s Dragonball Z Budokai, which was followed up by sequels with enhanced graphics and tightened gameplay. 2005’s Budokai Tenkaichi provided a blueprint for its sequels to later refine the gameplay and expand to one of the biggest and most diverse rosters in the series. If you ask me, it’s a safe bet Dragonball Xenoverse 2 will probably be an amazing game. Of course, that is not too helpful to us at the moment. Right now, we have Dragonball Xenoverse, which leaves me wishing they could’ve done it right the first time.
Featuring an interview with Capcom’s Mike Lunn.
I really enjoyed Resident Evil Revelations on the Nintendo 3DS. It carried over the tight shooter gameplay from Resident Evil 4 and brought back the scares that seemed to have been forgotten about in the main-line series. Revelations 2 plans on continuing that tradition.
Now with more Adam West!
I didn’t really expect what I got when I started playing Lego Batman 3: Beyond Gotham. To my understanding, this newest entry was going to focus on Batman, and the rest of the Justice League as they tackle some of the more cosmic threats on the DC universe. While that still stands true, parts of the game – like what I played at the New York Comic Con – are very unique and full of fan service.
A nostalgic memory lost in translation.
The only reality worse than the inflated asking pricing for an old video game is the one where said game is digitally available for a fraction of the price, but devoid of the context that made it fun to play. Such is the peculiar situation I found myself in upon downloading Tomba 2: The Evil Swine Return (The Wild Adventures in Japan) from the PlayStation Store. Originally released in 1999 by the now-defunct Whoopee Camp, it was re-released earlier this year by Monkey Paw Games. Once the game booted up, it was both recognizable and unfamiliar at the same time. The game looks and plays the same as I remembered, but there was just one problem--it’s all in Japanese.
Tales from Old Russia, and Beyond.
Upon landing in the baron, vast and alien infested land of Old Russia, I realized that though I had an objective before me, there was a lot more in store for me than a linear story mission. I walked over a cliff, and a batch of enemies spawned. Using familiar shooting controls, I was able to dispense of them rather quickly. Not too soon after, I turned around only to see another adventurer, who happened to be a friend of mine. Destiny began to click with me at this point, as I realized just how seamless the matchmaking process was. I called my friend over, and we created a fireteam - or a party - and continued to explore the land. As we did, we witnessed another group, fighting off their own group of enemies. One of them fell in battle, and I asked my friend, “Should we go and help them out?” These are the kinds of scenarios that make Destiny one of the more interesting games coming out this year. However, this aspect is only one of many different reasons why I was hooked during the E3 weekend Alpha.
Fun, but forgettable.
Going into Ragnarok Odyssey ACE I was excited. To find out that the game was a spin-off of the one MMORPG that I actually was fully engrossed in for a period of time was a treat. Though this game and Ragnarok Online are indeed very different, the similarities and shared aspects were apparent from the get go. However, while I enjoyed those aspects, I may have been better off getting the Playstation Vita version.
One of the less mediocre games to come from Data East.
A few months back, Monkey Paws Games began a 6-week campaign to bring several import games to the US. Among them was Wolf Fang, released this past February on PSN. Originally released by Data East in 1991 as the arcade sequel to Vapor Trail (Kugah in Japan), Wolf Fang is a game that heavily borrows from the many shoot ‘em ups that came before it. If you’ve ever played a shooter that involved Vulcan spread shots, miniature helper drones, and anime-inspired character designs, then this game will be very familiar territory for you. On their own, the gameplay elements could be written off as merely generic. But together they form a surprisingly respectable game.
Power Fantasy
Entire consoles and companies have risen and fallen on the expectations of exclusive, first party titles like Second Son. Often seen as the PS4’s first must buy game, there is a lot on the line with Sucker Punches first foray into the new console. While elements of the game may not live up to the grand expectations, once you make it past the hype still you get a sequel that not only stands on its own, but is also engaging, pretty, and a heck of a lot of fun.