I played two games, both number five in their respective series today: GTA V and Elder Scrolls V: Skyrim. Most of the day was GTA V, but I got in a few hours with Skyrim before the day ended. I didn't thnk I'd stop playing GTA V either, but the issue that's bothered me in other games in this series reared it's ugly head again and that's the shooting.
Normally I'm pretty resistent to playing any GTA game. It's a story type I've never really taken to. I've never been a big fan of The Sopranos or Breaking Bad or any crime thrillers. It's just not my thing. But the GTA games are constantly on the top of both critics and sales charts in this industry and I've always wanted to give them a fair shake just to see what the fuss was about and discover whether this series is for me. Well, it's not for me, but not for the reasons of style or story but core gameplay.
When it comes to story, characters and a seemless, unbroken experience, GTA V cannot be beat. I've never been so engaged in a game as this one today. I mean, I've played Borderlands, and Diablo III all day long, but I seriously didn't want to eat or move from the TV today. The dialog in this game is so smart, funny and entertaining. Cut scenes blend seemlessly into gameplay and never last so long that you can put your controller down. The city and it's surroundings are so huge, I didn't even reveal half of it until I got to the Trevor missions.
But what really came back to annoy me over and over was the basic action gameplay. I must've restarted the mission where Franklin has to chuck a sleep gas grenade into a ventilation shaft a dozen times. I couldn't get him to hit the target because there are no guide lines at all. Not to mention that everytime I pulled LT to target, Franklin would shuffle several steps forward and walk off the precarious ledge he was on before I could get the throw off. Then, I discovered I didn't need to throw the grenade into the shaft but only next to it so the smoke would be pulled in by the suction. I guess I should've understood how ventilation systems work. Really?
Then, in the Trevor missions, where there is a lot of gunplay, I began to get really annoyed by the shooting mechanics. The targeting reticle is a tiny dot. Sure, your gun snaps to a target when you bring your gun up, but when you are being surrounded by targets, you have to keep your gun up and target quickly and, in that situation, you are at the mercy of the dreaded thumbstick with no aim assist. It's like they designed this game for PC because I would've been fine with keyboard and mouse, but a controller without aim assist unless you drop your gun for a moment first? It's a disaster. So on the mission where your are trying to shoot multiple targets from the wing of an airplane as it takes off, I just got too frustrated and had to stop. I had Skyrim up next though, so I was happy to switch.
I've finally experienced the opening everyone was talking about when it came out. It's one of the best openings of any game. I only got a few hours into the game today but I'm already wowed by the beauty of the enviornments. The U.I. is very streamlined and out of your way. I think it auto saves everytime you bring up your menu though, which makes it lag a bit, which is annoying. The action is just as awkward as in Oblivion, but I'm still enjoying it. I took what I thought was just a small side mission in the first town and found myself in a cave system with some interesting twists and a variety of monsters to slay. It was much more than I expected for a first mission.
I made myself an Orc and called him Vulcan because I want to focus on smithy work and build armor and weapons. I've always wished I could've been brought up in a trade like in days of old where a person might apprentice to a craftsman and work at that his/her whole life. I'd like that.
I'm looking forward to many hours more of Skyrim. I just hope I don't end up getting killed a lot like I did in Oblivion. I'd like to finish this game.
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