I normally played couch co-op, but your plan sounds pretty cool. It's been a while since I've played any of the LEGO games, but I think it would be hard to go back to Star Wars after they improved the co-op so much with Indiana Jones 2. The co-op should still work just fine for your same-room network play, though.
Lego Star Wars, 360's Answer to Ratchet & Clank
On 03/18/2013 at 03:11 AM by KnightDriver See More From This User » |
This picture is of Obi-Wan on Kamino in Lego Star Wars The Complete Saga which I started today. I'm amazed at the way Traveler's Tales was able to capture the feeling of Star Wars in the cut scenes even though everything is rendered in legos. The gameplay is fun, if simple, with lots of replay value if you want to unlock all the various things you can find on each level. You have to use different characters that have different skills to find everything.
The great thing about The Complete Saga, which is noticably absent from all other lego games except for Lego Indiana Jones 2, is online co-op. Now I know most people play couch co-op with the lego series, usually a parent with a child or whatever, but I like playing with a friend in the room but on seperate screens and systems. My buddy and I have played co-op this way since we linked up P75's to play Doom, and I have no interest in doing it any different. It's just cooler to chat and cooperate with someone actually there in the room with you and not over headsets. I find it kinda unbearably lonely to just play online while I sit at home by myself, and I also find it kinda of intimidating to communicate strickly through speach. I'm not a comfortable talker and avoid talking on my cell phone for the most part as well. Hey, but that's just me. Do as you wish in this strange internet world we've created.
So, I'm going to get a second copy of this game for my friend so we can do the free play levels and find everything in the game. There are a few spots where two real people are necessary to find things because the AI just wont stay put while you are force moving a platform.
Another instance of how Traveler's Tales just nailed the feel of Star Wars is the combat. I only just started getting used to blocking blaster shots with my light saber, but if you do it just right, it sends the blaster shot right back to the shooter. As you do this and slowly advance on the enemy, I noticed that this is just how the combat works between the enemies and Jedi in the movie. The Jedi block blaster fire as they approach, sending the shots back to the sender, and then when the Jedi get close, they strike the enemies directly. When I got the hang of this, I really felt like I was using the strategy of the Jedi in the movie. Cool!
Also, in having to pick up so many studs in the game and the way they burst out of just about anything you force push or destroy, I kept thinking of Ratchet & Clank and all the bolts. And when I thought about it more, the two games are quite similar in lots of ways: the platforming, the puzzles, the space adventures... Lego Star Wars may be the 360's answer to Ratchet & Clank.
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