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Postcards from Uncharted 2


On 05/12/2015 at 01:08 AM by KnightDriver

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I almost finished Uncharted 2 yesterday. I got to Shangri la before I had to stop for the night. What a fantastic game but what a pain in the shooter. I think I've discovered what I love best about games. It's not the presentation and good story telling that the critics love, it's the gunplay controls.

u2ov

                                            Ocean view. Where's the treasure?

Uncharted 2's presentation is hard to beat and the way the story unfolds is right up there with the best action movies, but when it comes to all out gunplay, it's not the best. It's not bad by any means, but I found myself really struggling with it. Aiming is still a sloppy affair like the first Uncharted and moving from cover to cover is decent but sometimes you can't gain cover in a corner you think you should and sometimes you don't come out of cover quite the way you want to. The melee fighting is guesswork. You have to hit the triangle button to counter an attack at just the right time. It's usually as your opponent is winding up for a big punch. It takes some getting used to because there are no prompts to tell you when, just a slight bit of slo-mo just when you should do it. I had this epic fist fight with a guy on a train. I had to battle him over and over before I got the timing just right. You have to counter many attacks to beat him. 

I played the game on the default difficulty, normal, just like Uncharted 1. Enemies weren't quite the bullet sponges they were in the first game, but a few enemies require a lot of bullets or the ever difficult double head shot: one for knocking off their helmet, the next for their skull. 

I found myself running out of ammo a lot. Precision shooting is not easy, so I would inevitably do lots of burst shots that use up a lot of ammo. This means I couldn't use many of the more powerful weapons because there is so little ammo for them. In one section, fighting many enemies in the rail yard, I had to switch weapons so much and so quickly to counter the various enemies and keep my ammo up. I'd use the sniper rifle against the snipers, then drop it and pick up an assault rifle for the rest. Then throw a grenade against shielded enemies. It was quite hectic. 

u2pool

                Spent some time in the hotel pool There's a few trophies for goofing around there.                                                             Where's the treasure?

Platforming was still good but on the moving train it drove me nuts. You have to be facing exactly right for a jump or to grab a ladder or you'll find yourself flying into the woods and dying. Doing this while being shot at makes it even trickier. Mostly though, it worked fine and, I have to say, the moving train segment is quite a thrill. 

u2mtv

                                               Mountain view. Where's the treasure?

The graphics are noticeable better than the first game and there are many more locations and beautiful vistas to be seen. The story is interesting, but like the first game, really derivative of a lot of similar adventure stories. I could see the double crosses a mile away. Still, the voice work is stellar and the dialog pretty engaging. I always had to turn up the sound to hear the cut scenes over the Bulletstorm mayhem going on next to me. I didn't want to miss anything. 

I spent a lot of time looking for treasure in the levels. Usually they are in some corner right after a gun fight, but you never know. I found about 22 of the 100 so far. I would constantly say, "where's the treasure?" like South Park's Terrance and Phillip everytime I went looking for it. . . I like to make an annoyance of myself in company.

I'll be finishing the game next weekend, but I don't think I'll play Uncharted 3 right away. I'm trying to be strict and stay with my list. I should get back to Skyrim and see how far I get in that.


 

Comments

Machocruz

05/12/2015 at 02:18 AM

I want to replay this game to give it another chance (since hype is no longer a factor), but this just reminds me how undisciplined I felt the mechanics were.  The melee system is..there is this sense of inertia to it that it could have done without. Last of Us's barehanded combat suffered from similar clumsiness and stuttering rhythm. The gunplay is how you say it is, and the guns don't feel powerful or satisfying. Combat needed to be more arcadey in terms of physics and responsiveness, imo.

The platforming or whatever you call it is probably the best executed aspect, but it doesn't have that death defying, tight rope walk feeling that some of the Tomb Raider and Prince of Persia games had. I never once felt a sense of danger or virtual vertigo.  Maybe that's not what they were going for, but I couldn't help but feel it's absence. 

Personally, I don't think story telling is in the league of Raiders of the Lost Ark, Die Hard, Terminator, etc. It's TV level, a little better than something that Kevin Sorbo or Bruce Campbell would star in back in the 90s. It's a case of "good for a video game." But I don't play action games for story, so whatever.

So yeah, I don't know. It's an "almost there" type of game for me, something I want to like but, honestly, it misses me.

KnightDriver

05/12/2015 at 02:59 AM

I agree with all that. I felt the game shoehorned way too much gunplay into it. I mean, Naughty Dog is known for platforming games not shooters. I kept thinking it was another instance of the Call of Duty effect. COD is the biggest game, so now we have to put a lot of shooting into our game even though that's not what we do best. There could have been more exploration, harder puzzles and trickier platforming. I wanted more of that and less of the troublesome gunplay.

Matt Snee Staff Writer

05/12/2015 at 11:51 AM

amen, too much gunplay.  Maybe I'm getting old, but i liked all the other mechanics of this game, but the constant gunfights drives me batty.  

jgusw

05/12/2015 at 07:01 AM

Damn, you took the words right out of my brain.  

Jamie Alston Staff Writer

05/12/2015 at 07:56 AM

I think I'll be be joining you this week on starting Uncharted 2.  I thought I was going to do it over the past weekend, but that soooo didn't happen.  Been looking forward to this for a long time though.

KnightDriver

05/12/2015 at 03:16 PM

Cool. I'll friend you on PSN (I'm aiwithwarpdrive) and we can compare trophies. I'm not really actively hunting them though. But it's fun to look at.

Jamie Alston Staff Writer

05/13/2015 at 10:27 AM

Good deal.

goaztecs

05/12/2015 at 11:44 AM

After reading your experiences I should try and play through the original Uncharted. I started with 2 and played through the console and Vita games, but never played 1. I think I unlocked that pool trophy just because it was so odd. 

KnightDriver

05/12/2015 at 03:20 PM

Marco! Polo! That's two trophies, one for each word. Every played that Uncharted card game? I'm curious about that and I think it's on Vita.

goaztecs

05/20/2015 at 11:01 AM

Actually I don't know if I ever tried the card game on the Vita. I should give it a try, and it will be the perfect reason to charge up my Vita. Along with the 3DS XL, they've been sitting for a couple of weeks 

KnightDriver

05/23/2015 at 04:04 PM

Yea, I love card games. I want to check it out too.

Super Step Contributing Writer

05/13/2015 at 01:16 AM

When I played Uncharted 2 through PS Now, my biggest issue was getting through that damn museum at the beginning. 

KnightDriver

05/13/2015 at 02:00 PM

I must've lucked out in choosing the right path in that. I cruised through it pretty quickly.

NSonic79

06/12/2015 at 02:30 PM

so I'm not missing much then? cool cool. atleast I'd still get to kill lots of baddies.

KnightDriver

06/15/2015 at 01:45 AM

It's a visually stunning game and on easy you can kill lots of baddies without a lot of hassel. I just had to play on the default Normal setting. Sheesh!

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