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Stacking
On 11/23/2015 at 01:03 AM by KnightDriver See More From This User » |
Not stacking games on top of games like the last couple weeks, just playing the Xbox Live downloadable game Stacking, by Double Fine, all during the football game, and then the rest of the day.
The football game is not worth mentioning. Let's just say Philly pride is at a all time low right now. Stacking, however, I had a lot of fun with until the last hour or so of a full day, and then puzzle game fatigue started setting in. I got stuck on one puzzle/situation very close to the end of the game that I just couldn't figure out. It wasn't a problem with knowing what to do really, it was more a matter of figuring out the mechanics of a particular task (I took a quick peek at a walkthrough just now and figured out what I was doing wrong). Sometimes, this game leaves you to figure out some basic functions on your own. which after a whole day of gaming, can be kind of frustrating.
Stacking has four major locations (may be a final boss related one too, but I'm not there yet) filled with story challenges, side challenges and lots of small challenges. The menu system lets you see what you need to do, but the descriptions there don't often tell you exactly what is needed, and that's fine because you can usually figure it out with a little experimentation. There are loads of different nesting dolls, each with their own single ability that sometimes can be combined with other dolls to solve problems or just to make fun. I ran around one time just banging everything with my hammer helmet doll. It didn't do anything, but it was funny. It helps to just try stuff and see what happens. Often it becomes a major solution or tics off a small challenge.
I think one of my favorite things I experienced today was something a basic challenge made me notice. You have to guess which of three dolls a smaller doll was hidden in. The three dolls were shuffled so fast, it required a better solution to just guessing. The trick was doing certain things that would make the dolls open just a little so you could see inside. After I did this challenge, I started noticing the way the dolls show their insides when they move. I thought this was poignant, a metaphore for how our inner selves sometimes reveal themselves even though we see the external self most of the time. Darn if Double Fine doesn't always sneak in some psychology into their games in a very interesting way.
Tomorrow, I'll likely finish the game and consider completeing all the special challenges. I did it on the Zeppelin level on my first pass, but the others have some left that I'm just baffled over. Then there's one DLC level to be downloaded.
Onto tomorrow.
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