I played several turn-based strategy games today, and boy did they frustrate the heck out of me: XCOM 2 and The Banner Saga. What's the point of leveling a character just to watch him/her die in the next few battles? Mistakes are fatal in these two games.
In XCOM 2, I got infuriated by "dice rolls". If I'm five feet from a enemy, even if I'm facing him, and he's partially around a corner, or in front of a low obstacle, I should not be getting a 38% chance to hit with a chain gun and then miss with no damage. I missed shooting head on at close, partially obscurred enemies six times in a row in one battle. That kind of thing will lead to complete team death for sure, and it's total nonsense! The other factor was that I was using rookies (I think they're called "squaddies" in the game) on a challenging mission because that's all I had after many of my veterans were injured or killed in previous missions. After a while, I realized the game wants you to outflank enemies regardless of range. So if you're behind, or to the side of the enemy, you get like a 78% chance to hit and big damage to boot. WTF! If I'm five feet from an enemy with a chain gun, there's no way it matters what they're partially obscured by or what side of their body they're showing me. Seriously! . . . I know, I know, it's a game. Learn the rules. It's not real life. Whatever.
In Banner Saga, I felt the battle system wasn't well explained. I'm fighting with two archers, a human fighter and a big Varl giant. The Varl giant did exactly 1 damage every attack the whole fight while one of my archers went from doing 1 damage to 6 over the course of the fight. What the heck is going on? Do you get bonuses to damage every time you successfully hit? If that were so, my Varl giant should've climbed to higher damage as well as my archer. I found it unbearable to watch my biggest, meanest character on the field fight like a kid with a wooden sword. I won this fight in the end, but I lost a female archer who, because it took so long for my Varl giant to dispach the enemy, got surrounded and butchered. And that's another thing. Why are archers not allowed to be far from the melee? Enemies can rush right up to them and attack. That's pure foolishness for an actual archer who normally has little armor. Archers are always back from the front lines for ranged attacks. Letting them be with the skirmishers is totally stupid! It's so hard to keep them from getting beaten up. I hate that. So many games put the archers in jeapardy. It's just stupid! . . . I know, I know. It's just a game. Learn the rules. It's not real life. Whatever.
As much as I complain, though, these two games are fantastic to look at and brilliant in their design. They just take too long to learn their ins and outs. By now, after a combined 35 hours in these two games, I'm completely burnt out and don't want to see another strategy game. Ever!
So I played the Recore demo and really liked it. It has good real time action fighting. Your character has a grappling hook for fighting and interacting with objects, and jet shoes for easy traversal of the world. You have a robot dog too that helps you in both battle and with the environment - I like making it dig for me. The timer ran out after an hour. I looked on Gamestop.com and saw it's now $20. I'd be picking it up soon if I weren't pining for Diablo III.
Tomorrow I'm picking up two copies of Diablo III: Ultimate Evil Edition for Mark and me, and we're co-oping that thing all over again on XBO. It's $20 right now at Gamestop, and with some trades, I'm going to make that nearly free. I'll be back on the Diablo train. Oh yeah! Bye bye dry strategy mental floss, hello fast action loot lust!
Comments