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Diablo III Ends and Borderlands Takes Over


On 01/16/2017 at 12:49 AM by KnightDriver

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I finally stopped playing Diablo III and got totally committed to my run of the complete Borderlands series. Mark and I are about 18 hours into Borderlands 1 and getting near the last few missions. It's been so absorbing and fun with only a few of the usual frustrations and disfunctions. Here's the breakdown.

Diablo III:

I rage quit during a bounty run. It feels like bosses in this game are much stronger than everything else. I get they are supposed to be much harder, but I feel they are set too far from the rest of the enemies. I played at Torment VII difficulty with my 140 Paragon Witch Doctor and did just fine, with just the right amount of challenge when facing high level enemies, but whenever I had to fight a boss, I would get one hit killed pretty consistantly. It got so annoying that I stopped playing. It's like the game lulls you into a false sense of security and then suddenly kills you when you least expect it. I had this happen on high level enemies as well as bosses. Sometimes those big bad asses would throw everything and the kitchen sink at you and I'd get killed a few times. I don't like the way the difficulty seems unbalanced like that. If a skill level is too hard, it should be obvious from fighting even the regular enemies. If you have trouble with them, then you know you're in over your head. But what happens is, you do just fine against the regulars, to the point at which you kind of relax, and then, "bam!" a high level enemy shows up and, doesn't just challenge you, it kills you outright much faster than you could've guessed. It feels like cheap deaths to me. So I don't think I'll be finishing the 500 bounties. I got to 60% and that's where I'll stay. Maybe when the Necromancer update comes later this year, I'll manage the rest, but for now, I'm taking a break. 

Borderlands

Mark and I played a whole heap of Borderlands 1 today. At the beginning of our session I went through the usual complaining about the complexity of the weapon stats. It seems nearly impossible, without exercising some serious math, to tell what is better than what. You have a power rating and a rate of fire (just to name two). What formula tells you how to combine those two stats? Do you multiply them together, or try and decide how fast you pull the trigger and figure out how much damage you deal out in a set amount of time, like, let's say, 15 seconds? That's a lot to think about every time you go to empty your backpack containing a dozen or more weapons. But I got past my ranting and started coming up with simplified ways to approach the decision making which is, inevitably, always the same. I pick my favorite weapon type to be my number one most used weapon, and then keep the highest rarity version with the best damage that I can determine without getting out a calculator. Then I just use the weapon (assault rifle for my soldier in this case) and see how it performs. So far that's working for me, but in the past, sticking with the highest rarity weapon wasn't always the best idea, it's just the simplest one. So I may get screwed later on in the game. But Mark and I are near the end of the main story of Borderlands, and so everything seems to be fine. 

Tomorrow Mark and I will play some more of this best of all best co-op games and hopefully finish B1 and go right into B2 within The Handsome Collection. I hope I can curb my greed in the hunt for loot and be a better co-op partner. Right now, I'm disgraceful. But that's sort of what this game encourages. Players rush for the loot and shoot anything in their way. Sounds sort of like the history of capitalism, doesn't it?


 

Comments

Matt Snee Staff Writer

01/16/2017 at 04:31 AM

LOOT MANIA!  MUST HAVE LOOT!!!!!  GIVE ME YOUR LOOT OR DIEEEEEEE!

KnightDriver

01/17/2017 at 01:34 AM

It's amazing how much Borderlands feels exactly like Diablo. I called it FPS Diablo at one point. They even have a version of the Treasure Goblin that appears every so often. It's usually a giant enemy with a chest strapped to it's back. 

Matt Snee Staff Writer

01/17/2017 at 10:08 AM

any mimics?  Classic bad guys.  I was impressed when I heard Dark Souls has mimics.  

KnightDriver

01/18/2017 at 02:31 AM

Oh yea, I forgot about those. I got a few different ones in Diablo III. One was called The Stomach and my friend Mark got a small Unicorn. They just pick up gold for you and do a little fighting. Nothing like that in Borderlands that I can think of. 

daftman

01/16/2017 at 03:57 PM

We finished up Diablo III Saturday night. We were playing on Expert, so it wasn't terribly hard but it was a great way for my wife and I to hang out online with a friend and slay some demons. We might come back later for Adventure mode but I think we're done with it for now.

I've played all the Borderlands games and I think they're a little samey to play back-to-back. They can be a lot of fun though, so I certainly wish you the best with that!

KnightDriver

01/17/2017 at 01:22 AM

I'm surprised at how much content is in the first Borderlands with all the DLC. I thought I'd be finished it by now, but I'm almost at 30 hours and still have the last two DLC's to finish. 

GrayHaired

01/16/2017 at 07:44 PM

I love the cell-shade?  art style of Borderlands

KnightDriver

01/17/2017 at 01:20 AM

Yea it's really great. The first game still holds up after seven years. Cell shading ages well. 

goaztecs

01/18/2017 at 12:09 PM

B2 is such an awesome game...and yeah I never saw the comparison between captialism and what you do in B2. That's funny. 

KnightDriver

01/19/2017 at 01:28 AM

I listened to an interview with the writer of Empire Cotton and he had this term "war capitalism" to describe the way European countries controled resources around the globe leading up to the 20th century. It's characterized by violence and greed. Those are like the two major things you do in Borderlands, shoot and loot. The game makes fun of it all like the way GTA makes fun at disfunctional behavior.

I especially think of it playing the game co-op because Mark and I compete for getting the loot chests. There's no system where each player gets their own loot like in Diablo. So it's every player for themselves. It can get a little bit touchy sometimes. I struggle to find the right play style to not cause trouble. That lust for loot is so strong and the game plays on that almost constantly. I thought about it today, it's like gambling for kids. No real money involved, so it's safe, but you can't wait to see what appears in that chest. It's like a slot machine. What's it gonna pay out this time. 

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