About a week ago, I went to my local arcade, Pinball Gallery, to play a pinball machine that was released in 1967, the year I was studying for January, Derby Day by Williams. I took a picture shown below:
This is a really cool machine! You basically try and knock the pinball at one of those numbers at the top edge of the table to move a horse in the upper box. Whatever numbers are lit are your horses, so you try and get those to win the race. My only issue with the machine was the small flipper size. It was quite hard to keep the ball in play with such small flippers. Otherwise this was super fun and I tried hard to get my horse to win. It can also be a two player game. Not sure how that works since I was by myself, but I imagine you take turns trying to get your designated horses to win in the upper box.
There's something about mechanical games like this that are appealing. You can play digital versions of pinball, but there's nothing like the 3D object before you and seeing the physics at work in the real world. That being said, I found a digital pinball multi-table machine at Pinball Gallery that had some of the other tables I wanted to play that were released in 1967.
Playboy, by Rally, was one. This is a pretty simple and uninteresting pinball machine with the obligatory sexy female art and lounge lizard jazz music. I was a bit embarrassed playing this but I had to keep to the plan and play all the pinball machines from released in '67.
Then I played a bunch that had card playing themes: Solitaire, King of Diamonds, and Hit-A-Card all by Gottlieb. Seemed to be a popular thing these card playing themed pinball tables. They were fun on the virtual table, which was a little smaller than a real pinball table but with pretty loud sound.
Then I looked for The Adventures of Batman and Robin on SNES, but they didn't have it. Pinball Gallery has many multi-game video game machines and a few consoles too. This was to see about Batgirl in that game, a character created in 1967.
Finally, I left my '67 theme and played an old favorite real pinball, Sea Witch. Then I tried No Good Gofer!. This pinball machine does a good job, through voice work, to guide you in what targets to go after. Many pinball machines are like puzzles. You have to figure out just what the rules are and what gets you the mega points with very little information. This at least gives you a few hints.
And that's my trip.
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